#pragma once #include "Tile.h" class PistonExtensionTile : public Tile { public: // i'm reusing this block for the sticky pistons static const int STICKY_BIT = 8; private: Icon *overrideTopTexture; public: PistonExtensionTile(int id); void setOverrideTopTexture(Icon *overrideTopTexture); void clearOverrideTopTexture(); void onRemove(Level *level, int x, int y, int z, int id, int data); virtual Icon *getTexture(int face, int data); void registerIcons(IconRegister *iconRegister); virtual int getRenderShape(); virtual bool isSolidRender(bool isServerLevel = false); virtual bool isCubeShaped(); virtual bool mayPlace(Level *level, int x, int y, int z); virtual bool mayPlace(Level *level, int x, int y, int z, int face); virtual int getResourceCount(Random *random); virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr source); virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); // 4J added forceData, forceEntity param virtual void neighborChanged(Level *level, int x, int y, int z, int type); static int getFacing(int data); virtual int cloneTileId(Level *level, int x, int y, int z); };