#include "stdafx.h" #include #include "InputOutputStream.h" #include "PacketListener.h" #include "PlayerActionPacket.h" const int PlayerActionPacket::START_DESTROY_BLOCK = 0; const int PlayerActionPacket::ABORT_DESTROY_BLOCK = 1; const int PlayerActionPacket::STOP_DESTROY_BLOCK = 2; const int PlayerActionPacket::GET_UPDATED_BLOCK = 3; const int PlayerActionPacket::DROP_ITEM = 4; const int PlayerActionPacket::RELEASE_USE_ITEM = 5; PlayerActionPacket::PlayerActionPacket() { x = 0; y = 0; z = 0; face = 0; action = 0; } PlayerActionPacket::PlayerActionPacket(int action, int x, int y, int z, int face) { this->action = action; this->x = x; this->y = y; this->z = z; this->face = face; } void PlayerActionPacket::read(DataInputStream *dis) //throws IOException { action = dis->read(); x = dis->readInt(); y = dis->read(); z = dis->readInt(); face = dis->read(); } void PlayerActionPacket::write(DataOutputStream *dos) //throws IOException { dos->write(action); dos->writeInt(x); dos->write(y); dos->writeInt(z); dos->write(face); } void PlayerActionPacket::handle(PacketListener *listener) { listener->handlePlayerAction(shared_from_this()); } int PlayerActionPacket::getEstimatedSize() { return 11; }