#pragma once using namespace std; #include "Packet.h" class PlayerActionPacket : public Packet, public enable_shared_from_this { public: static const int START_DESTROY_BLOCK; static const int ABORT_DESTROY_BLOCK; static const int STOP_DESTROY_BLOCK; static const int GET_UPDATED_BLOCK; static const int DROP_ITEM; static const int RELEASE_USE_ITEM; int x, y, z, face, action; PlayerActionPacket(); PlayerActionPacket(int action, int x, int y, int z, int face); virtual void read(DataInputStream *dis); virtual void write(DataOutputStream *dos); virtual void handle(PacketListener *listener); virtual int getEstimatedSize(); public: static shared_ptr create() { return shared_ptr(new PlayerActionPacket()); } virtual int getId() { return 14; } };