#pragma once using namespace std; #include "Packet.h" class PlayerCommandPacket : public Packet, public enable_shared_from_this { public: static const int START_SNEAKING; static const int STOP_SNEAKING; static const int STOP_SLEEPING; static const int START_SPRINTING; static const int STOP_SPRINTING; static const int START_IDLEANIM; static const int STOP_IDLEANIM; // 4J Added // 4J-PB - Making this host only setting /* static const int SHOW_ON_MAPS; static const int HIDE_ON_MAPS; */ int id; int action; PlayerCommandPacket(); PlayerCommandPacket(shared_ptr e, int action); virtual void read(DataInputStream *dis); virtual void write(DataOutputStream *dos); virtual void handle(PacketListener *listener); virtual int getEstimatedSize(); public: static shared_ptr create() { return shared_ptr(new PlayerCommandPacket()); } virtual int getId() { return 19; } };