#pragma once using namespace std; #include "Packet.h" class ServerPlayer; class PlayerInfoPacket : public Packet, public enable_shared_from_this { public: // 4J Stu - I have re-purposed this packet for our uses //wstring name; //bool add; //int latency; short m_networkSmallId; short m_playerColourIndex; unsigned int m_playerPrivileges; int m_entityId; PlayerInfoPacket(); //PlayerInfoPacket(const wstring &name, bool add, int latency); PlayerInfoPacket(BYTE networkSmallId, short playerColourIndex, unsigned int playerPrivileges = 0); PlayerInfoPacket(shared_ptr player); virtual void read(DataInputStream *dis); virtual void write(DataOutputStream *dos); virtual void handle(PacketListener *listener); virtual int getEstimatedSize(); public: static shared_ptr create() { return shared_ptr(new PlayerInfoPacket()); } virtual int getId() { return 201; } };