#pragma once using namespace std; #include "Packet.h" class PlayerInputPacket : public Packet, public enable_shared_from_this { private: float xa; float ya; bool isJumpingVar; bool isSneakingVar; float xRot; float yRot; public: PlayerInputPacket(); PlayerInputPacket(float xa, float ya, bool isJumpingVar, bool isSneakingVar, float xRot, float yRot); virtual void read(DataInputStream *dis); virtual void write(DataOutputStream *dos); virtual void handle(PacketListener *listener); virtual int getEstimatedSize(); float getXa(); float getXRot(); float getYa(); float getYRot(); bool isJumping(); bool isSneaking(); public: static shared_ptr create() { return shared_ptr(new PlayerInputPacket()); } virtual int getId() { return 27; } };