#include "stdafx.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.dimension.h" #include "net.minecraft.world.item.h" #include "PortalTile.h" #include "FireTile.h" PortalTile::PortalTile(int id) : HalfTransparentTile(id, L"portal", Material::portal, false) { setTicking(true); } void PortalTile::tick(Level *level, int x, int y, int z, Random *random) { HalfTransparentTile::tick(level, x, y, z, random); if (level->dimension->isNaturalDimension() && random->nextInt(2000) < level->difficulty) { // locate floor int y0 = y; while (!level->isTopSolidBlocking(x, y0, z) && y0 > 0) { y0--; } if (y0 > 0 && !level->isSolidBlockingTile(x, y0 + 1, z)) { // spawn a pig man here int result = 0; bool spawned = MonsterPlacerItem::spawnMobAt(level, 57, x + .5, y0 + 1.1, z + .5, &result) != NULL; } } } AABB *PortalTile::getAABB(Level *level, int x, int y, int z) { return NULL; } void PortalTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param { if (level->getTile(x - 1, y, z) == id || level->getTile(x + 1, y, z) == id) { float xr = 8 / 16.0f; float yr = 2 / 16.0f; this->setShape(0.5f - xr, 0, 0.5f - yr, 0.5f + xr, 1, 0.5f + yr); } else { float xr = 2 / 16.0f; float yr = 8 / 16.0f; this->setShape(0.5f - xr, 0, 0.5f - yr, 0.5f + xr, 1, 0.5f + yr); } } bool PortalTile::isSolidRender(bool isServerLevel) { return false; } bool PortalTile::isCubeShaped() { return false; } bool PortalTile::trySpawnPortal(Level *level, int x, int y, int z, bool actuallySpawn) { int xd = 0; int zd = 0; if (level->getTile(x - 1, y, z) == Tile::obsidian_Id || level->getTile(x + 1, y, z) == Tile::obsidian_Id) xd = 1; if (level->getTile(x, y, z - 1) == Tile::obsidian_Id || level->getTile(x, y, z + 1) == Tile::obsidian_Id) zd = 1; if (xd == zd) return false; if (level->getTile(x - xd, y, z - zd) == 0) { x -= xd; z -= zd; } for (int xx = -1; xx <= 2; xx++) { for (int yy = -1; yy <= 3; yy++) { bool edge = (xx == -1) || (xx == 2) || (yy == -1) || (yy == 3); if ((xx == -1 || xx == 2) && (yy == -1 || yy == 3)) continue; int t = level->getTile(x + xd * xx, y + yy, z + zd * xx); if (edge) { if (t != Tile::obsidian_Id) return false; } else { if (t != 0 && t != Tile::fire_Id) return false; } } } if( !actuallySpawn ) return true; level->noNeighborUpdate = true; for (int xx = 0; xx < 2; xx++) { for (int yy = 0; yy < 3; yy++) { level->setTile(x + xd * xx, y + yy, z + zd * xx, Tile::portalTile_Id); } } level->noNeighborUpdate = false; return true; } void PortalTile::neighborChanged(Level *level, int x, int y, int z, int type) { int xd = 0; int zd = 1; if (level->getTile(x - 1, y, z) == id || level->getTile(x + 1, y, z) == id) { xd = 1; zd = 0; } int yBottom = y; while (level->getTile(x, yBottom - 1, z) == id) yBottom--; if (level->getTile(x, yBottom - 1, z) != Tile::obsidian_Id) { level->setTile(x, y, z, 0); return; } int height = 1; while (height < 4 && level->getTile(x, yBottom + height, z) == id) height++; if (height != 3 || level->getTile(x, yBottom + height, z) != Tile::obsidian_Id) { level->setTile(x, y, z, 0); return; } bool we = level->getTile(x - 1, y, z) == id || level->getTile(x + 1, y, z) == id; bool ns = level->getTile(x, y, z - 1) == id || level->getTile(x, y, z + 1) == id; if (we && ns) { level->setTile(x, y, z, 0); return; } if (!(// (level->getTile(x + xd, y, z + zd) == Tile::obsidian_Id && level->getTile(x - xd, y, z - zd) == id) || // (level->getTile(x - xd, y, z - zd) == Tile::obsidian_Id && level->getTile(x + xd, y, z + zd) == id)// )) { level->setTile(x, y, z, 0); return; } } bool PortalTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face) { if (level->getTile(x, y, z) == id) return false; bool w = level->getTile(x - 1, y, z) == id && level->getTile(x - 2, y, z) != id; bool e = level->getTile(x + 1, y, z) == id && level->getTile(x + 2, y, z) != id; bool n = level->getTile(x, y, z - 1) == id && level->getTile(x, y, z - 2) != id; bool s = level->getTile(x, y, z + 1) == id && level->getTile(x, y, z + 2) != id; bool we = w || e; bool ns = n || s; if (we && face == 4) return true; if (we && face == 5) return true; if (ns && face == 2) return true; if (ns && face == 3) return true; return false; } int PortalTile::getResourceCount(Random *random) { return 0; } int PortalTile::getRenderLayer() { return 1; } void PortalTile::entityInside(Level *level, int x, int y, int z, shared_ptr entity) { if (entity->riding == NULL && entity->rider.lock() == NULL) entity->handleInsidePortal(); } void PortalTile::animateTick(Level *level, int xt, int yt, int zt, Random *random) { if (random->nextInt(100) == 0) { level->playLocalSound(xt + 0.5, yt + 0.5, zt + 0.5, eSoundType_PORTAL_PORTAL, 0.5f, random->nextFloat() * 0.4f + 0.8f); } for (int i = 0; i < 4; i++) { double x = xt + random->nextFloat(); double y = yt + random->nextFloat(); double z = zt + random->nextFloat(); double xa = 0; double ya = 0; double za = 0; int flip = random->nextInt(2) * 2 - 1; xa = (random->nextFloat() - 0.5) * 0.5; ya = (random->nextFloat() - 0.5) * 0.5; za = (random->nextFloat() - 0.5) * 0.5; if (level->getTile(xt - 1, yt, zt) == id || level->getTile(xt + 1, yt, zt) == id) { z = zt + 0.5 + (0.25) * flip; za = (random->nextFloat() * 2) * flip; } else { x = xt + 0.5 + (0.25) * flip; xa = (random->nextFloat() * 2) * flip; } level->addParticle(eParticleType_netherportal, x, y, z, xa, ya, za); } } int PortalTile::cloneTileId(Level *level, int x, int y, int z) { return 0; } // 4J Added - We cannot collect the portal tile, so don't consider it as a hit result // Bug #754 - Riding a minecart into a portal will trap the player bool PortalTile::mayPick() { return false; }