#pragma once #include "Tile.h" #include "Definitions.h" class Random; class PressurePlateTile : public Tile { friend class Tile; private: wstring texture; public: enum Sensitivity { everything, mobs, players }; private: Sensitivity sensitivity; protected: PressurePlateTile(int id, const wstring &tex, Material *material, Sensitivity sensitivity); public: virtual int getTickDelay(); virtual AABB *getAABB(Level *level, int x, int y, int z); virtual bool isSolidRender(bool isServerLevel = false); virtual bool blocksLight(); virtual bool isCubeShaped(); virtual bool isPathfindable(LevelSource *level, int x, int y, int z); virtual bool mayPlace(Level *level, int x, int y, int z); virtual void neighborChanged(Level *level, int x, int y, int z, int type); virtual void tick(Level *level, int x, int y, int z, Random *random); virtual void entityInside(Level *level, int x, int y, int z, shared_ptr entity); private: virtual void checkPressed(Level *level, int x, int y, int z); public: virtual void onRemove(Level *level, int x, int y, int z, int id, int data); virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); // 4J added forceData, forceEntity param virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir); virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir); virtual bool isSignalSource(); virtual void updateDefaultShape(); virtual int getPistonPushReaction(); void registerIcons(IconRegister *iconRegister); // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing virtual bool shouldTileTick(Level *level, int x,int y,int z); };