#pragma once #include "Entity.h" class PrimedTnt : public Entity { public: eINSTANCEOF GetType() { return eTYPE_PRIMEDTNT; }; static Entity *create(Level *level) { return new PrimedTnt(level); } public: static const int serialVersionUID = 0; int life; void _init(); PrimedTnt(Level *level); PrimedTnt(Level *level, double x, double y, double z); protected: virtual void defineSynchedData(); virtual bool makeStepSound(); public: virtual bool isPickable(); virtual void tick(); private: void explode(); protected: virtual void addAdditonalSaveData(CompoundTag *entityTag); virtual void readAdditionalSaveData(CompoundTag *tag); public: virtual float getShadowHeightOffs(); };