#include "stdafx.h" #include "net.minecraft.world.damagesource.h" #include "net.minecraft.world.item.enchantment.h" #include "net.minecraft.world.entity.h" #include "ProtectionEnchantment.h" const int ProtectionEnchantment::names[] = {IDS_ENCHANTMENT_PROTECT_ALL, IDS_ENCHANTMENT_PROTECT_FIRE, IDS_ENCHANTMENT_PROTECT_FALL, IDS_ENCHANTMENT_PROTECT_EXPLOSION, IDS_ENCHANTMENT_PROTECT_PROJECTILE}; const int ProtectionEnchantment::minCost[] = {1, 10, 5, 5, 3}; const int ProtectionEnchantment::levelCost[] = {11, 8, 6, 8, 6}; const int ProtectionEnchantment::levelCostSpan[] = {20, 12, 10, 12, 15}; ProtectionEnchantment::ProtectionEnchantment(int id, int frequency, int type) : Enchantment(id, frequency, EnchantmentCategory::armor), type(type) { if (type == FALL) { category = EnchantmentCategory::armor_feet; } } int ProtectionEnchantment::getMinCost(int level) { return minCost[type] + (level - 1) * levelCost[type]; } int ProtectionEnchantment::getMaxCost(int level) { return getMinCost(level) + levelCostSpan[type]; } int ProtectionEnchantment::getMaxLevel() { return 4; } int ProtectionEnchantment::getDamageProtection(int level, DamageSource *source) { if (source->isBypassInvul()) return 0; float protect = (6 + level * level) / 3.0f; if (type == ALL) return Mth::floor(protect * 0.75f); if (type == FIRE && source->isFire()) return Mth::floor(protect * 1.25f); if (type == FALL && source == DamageSource::fall) return Mth::floor(protect * 2.5f); if (type == EXPLOSION && source == DamageSource::explosion) return Mth::floor(protect * 1.5f); if (type == PROJECTILE && source->isProjectile()) return Mth::floor(protect * 1.5f); return 0; } int ProtectionEnchantment::getDescriptionId() { return names[type]; } bool ProtectionEnchantment::isCompatibleWith(Enchantment *other) const { ProtectionEnchantment *pe = dynamic_cast( other ); if (pe != NULL) { if (pe->type == this->type) { return false; } if (this->type == FALL || pe->type == FALL) { return true; } return false; } return Enchantment::isCompatibleWith(other); } int ProtectionEnchantment::getFireAfterDampener(shared_ptr entity, int time) { int level = EnchantmentHelper::getEnchantmentLevel(Enchantment::fireProtection->id, entity->getEquipmentSlots()); if (level > 0) { time -= Mth::floor(time * (level * 0.15f)); } return time; } double ProtectionEnchantment::getExplosionKnockbackAfterDampener(shared_ptr entity, double power) { int level = EnchantmentHelper::getEnchantmentLevel(Enchantment::explosionProtection->id, entity->getEquipmentSlots()); if (level > 0) { power -= Mth::floor(power * (level * 0.15f)); } return power; }