#include "stdafx.h" #include "net.minecraft.h" #include "net.minecraft.world.h" #include "QuartzBlockTile.h" // 4J Added #include "Level.h" #include "PistonBaseTile.h" #include "Player.h" int QuartzBlockTile::BLOCK_NAMES[QUARTZ_BLOCK_NAMES] = { IDS_TILE_QUARTZ_BLOCK, IDS_TILE_QUARTZ_BLOCK_CHISELED, IDS_TILE_QUARTZ_BLOCK_LINES, IDS_TILE_QUARTZ_BLOCK_LINES, IDS_TILE_QUARTZ_BLOCK_LINES }; const wstring QuartzBlockTile::TEXTURE_TOP = L"quartzblock_top"; const wstring QuartzBlockTile::TEXTURE_CHISELED_TOP = L"quartzblock_chiseled_top"; const wstring QuartzBlockTile::TEXTURE_LINES_TOP = L"quartzblock_lines_top"; const wstring QuartzBlockTile::TEXTURE_BOTTOM = L"quartzblock_bottom"; const wstring QuartzBlockTile::TEXTURE_NAMES[QUARTZ_BLOCK_TEXTURES] = { L"quartzblock_side", L"quartzblock_chiseled", L"quartzblock_lines", L"", L""}; QuartzBlockTile::QuartzBlockTile(int id) : Tile(id, Material::stone) { } Icon *QuartzBlockTile::getTexture(int face, int data) { if (data == TYPE_LINES_Y || data == TYPE_LINES_X || data == TYPE_LINES_Z) { if (data == TYPE_LINES_Y && (face == Facing::UP || face == Facing::DOWN)) { return iconLinesTop; } else if (data == TYPE_LINES_X && (face == Facing::EAST || face == Facing::WEST)) { return iconLinesTop; } else if (data == TYPE_LINES_Z && (face == Facing::NORTH || face == Facing::SOUTH)) { return iconLinesTop; } return icons[data]; } if (face == Facing::UP || (face == Facing::DOWN && data == TYPE_CHISELED)) { if (data == TYPE_CHISELED) { return iconChiseledTop; } return iconTop; } if (face == Facing::DOWN) { return iconBottom; } if (data < 0 || data >= QUARTZ_BLOCK_TEXTURES) data = 0; return icons[data]; } int QuartzBlockTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) { if (itemValue == TYPE_LINES_Y) { switch (face) { case Facing::NORTH: case Facing::SOUTH: itemValue = TYPE_LINES_Z; break; case Facing::EAST: case Facing::WEST: itemValue = TYPE_LINES_X; break; case Facing::UP: case Facing::DOWN: itemValue = TYPE_LINES_Y; break; } } return itemValue; } int QuartzBlockTile::getSpawnResourcesAuxValue(int data) { if (data == TYPE_LINES_X || data == TYPE_LINES_Z) return TYPE_LINES_Y; return data; } shared_ptr QuartzBlockTile::getSilkTouchItemInstance(int data) { if (data == TYPE_LINES_X || data == TYPE_LINES_Z) return shared_ptr(new ItemInstance(id, 1, TYPE_LINES_Y)); return Tile::getSilkTouchItemInstance(data); } int QuartzBlockTile::getRenderShape() { return Tile::SHAPE_QUARTZ; } void QuartzBlockTile::registerIcons(IconRegister *iconRegister) { for (int i = 0; i < QUARTZ_BLOCK_TEXTURES; i++) { if (TEXTURE_NAMES[i].empty()) { icons[i] = icons[i - 1]; } else { icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]); } } iconTop = iconRegister->registerIcon(TEXTURE_TOP); iconChiseledTop = iconRegister->registerIcon(TEXTURE_CHISELED_TOP); iconLinesTop = iconRegister->registerIcon(TEXTURE_LINES_TOP); iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM); }