#include "stdafx.h" #include "RainforestBiome.h" #include "net.minecraft.world.level.levelgen.feature.h" RainforestBiome::RainforestBiome(int id) : Biome(id) { } Feature *RainforestBiome::getTreeFeature(Random *random) { if (random->nextInt(3) == 0) { return new BasicTree(false); } return new TreeFeature(false); }