#pragma once #include "StructureFeature.h" #include "StructureStart.h" class RandomScatteredLargeFeature : public StructureFeature { public: static void staticCtor(); static vector allowedBiomes; RandomScatteredLargeFeature(); protected: virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false); StructureStart *createStructureStart(int x, int z); class ScatteredFeatureStart : public StructureStart { public: ScatteredFeatureStart(Level *level, Random *random, int chunkX, int chunkZ); }; };