/*package net.minecraft.world.Item::crafting; import java.util.ArrayList; import java.util.Collections; import java.util.Comparator; import java.util.HashMap; import java.util.List; import java.util.Map; import net.minecraft.world.inventory.CraftingContainer; import net.minecraft.world.Item::CoalItem; import net.minecraft.world.Item::Item; import net.minecraft.world.Item::ItemInstance; import net.minecraft.world.level.Tile::StoneSlabTile; import net.minecraft.world.level.Tile::Tile;*/ #include "stdafx.h" #include "Container.h" #include "AbstractContainerMenu.h" #include "CraftingContainer.h" #include "CoalItem.h" #include "Item.h" #include "ItemInstance.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.item.crafting.h" Recipes *Recipes::instance = NULL; ArmorRecipes *Recipes::pArmorRecipes=NULL; ClothDyeRecipes *Recipes::pClothDyeRecipes=NULL; FoodRecipies *Recipes::pFoodRecipies=NULL; OreRecipies *Recipes::pOreRecipies=NULL; StructureRecipies *Recipes::pStructureRecipies=NULL; ToolRecipies *Recipes::pToolRecipies=NULL; WeaponRecipies *Recipes::pWeaponRecipies=NULL; void Recipes::staticCtor() { Recipes::instance = new Recipes(); } void Recipes::_init() { // 4J Jev: instance = new Recipes(); recipies = new RecipyList(); } Recipes::Recipes() { int iCount=0; _init(); pArmorRecipes = new ArmorRecipes; pClothDyeRecipes = new ClothDyeRecipes; pFoodRecipies = new FoodRecipies; pOreRecipies = new OreRecipies; pStructureRecipies = new StructureRecipies; pToolRecipies = new ToolRecipies; pWeaponRecipies = new WeaponRecipies; // 4J Stu - These just don't work with our crafting menu //recipies->push_back(new ArmorDyeRecipe()); addShapedRecipy(new ItemInstance(Tile::wood, 4, 0), // L"sczg", L"#", // L'#', new ItemInstance(Tile::treeTrunk, 1, 0), L'S'); // TU9 - adding coloured wood addShapedRecipy(new ItemInstance(Tile::wood, 4, TreeTile::BIRCH_TRUNK), // L"sczg", L"#", // L'#', new ItemInstance(Tile::treeTrunk, 1, TreeTile::BIRCH_TRUNK), L'S'); addShapedRecipy(new ItemInstance(Tile::wood, 4, TreeTile::DARK_TRUNK), // L"sczg", L"#", // L'#', new ItemInstance(Tile::treeTrunk, 1, TreeTile::DARK_TRUNK), L'S'); addShapedRecipy(new ItemInstance(Tile::wood, 4, TreeTile::JUNGLE_TRUNK), // L"sczg", L"#", // L'#', new ItemInstance(Tile::treeTrunk, 1, TreeTile::JUNGLE_TRUNK), L'S'); addShapedRecipy(new ItemInstance(Item::stick, 4), // L"ssctg", L"#", // L"#", // L'#', Tile::wood, L'S'); pToolRecipies->addRecipes(this); pFoodRecipies->addRecipes(this); pStructureRecipies->addRecipes(this); // 4J-PB - changing the order to the way we want to have things in the crafting menu // bed addShapedRecipy(new ItemInstance(Item::bed, 1), // L"ssctctg", L"###", // L"XXX", // L'#', Tile::cloth, L'X', Tile::wood, L'S'); addShapedRecipy(new ItemInstance(Tile::enchantTable, 1), // L"sssctcicig", L" B ", // L"D#D", // L"###", // L'#', Tile::obsidian, L'B', Item::book, L'D', Item::diamond, L'S'); addShapedRecipy(new ItemInstance(Tile::anvil, 1), // L"sssctcig", L"III", // L" i ", // L"iii", // L'I', Tile::ironBlock, L'i', Item::ironIngot, L'S'); // 4J Stu - Reordered for crafting menu addShapedRecipy(new ItemInstance(Tile::ladder, 3), // L"ssscig", L"# #", // L"###", // L"# #", // L'#', Item::stick, L'S'); addShapedRecipy(new ItemInstance(Tile::fenceGate, 1), // L"sscictg", L"#W#", // L"#W#", // L'#', Item::stick, L'W', Tile::wood, L'S'); addShapedRecipy(new ItemInstance(Tile::fence, 2), // L"sscig", L"###", // L"###", // L'#', Item::stick, L'S'); addShapedRecipy(new ItemInstance(Tile::netherFence, 6), // L"ssctg", L"###", // L"###", // L'#', Tile::netherBrick, L'S'); addShapedRecipy(new ItemInstance(Tile::ironFence, 16), // L"sscig", L"###", // L"###", // L'#', Item::ironIngot, L'S'); addShapedRecipy(new ItemInstance(Tile::cobbleWall, 6, WallTile::TYPE_NORMAL), // L"ssctg", L"###", // L"###", // L'#', Tile::stoneBrick, L'S'); addShapedRecipy(new ItemInstance(Tile::cobbleWall, 6, WallTile::TYPE_MOSSY), // L"ssctg", L"###", // L"###", // L'#', Tile::mossStone, L'S'); addShapedRecipy(new ItemInstance(Item::door_wood, 1), // L"sssctg", L"##", // L"##", // L"##", // L'#', Tile::wood, L'S'); addShapedRecipy(new ItemInstance(Item::door_iron, 1), // L"ssscig", L"##", // L"##", // L"##", // L'#', Item::ironIngot, L'S'); addShapedRecipy(new ItemInstance(Tile::stairs_wood, 4), // L"sssczg", L"# ", // L"## ", // L"###", // L'#', new ItemInstance(Tile::wood, 1, 0), L'S'); addShapedRecipy(new ItemInstance(Tile::trapdoor, 2), // L"ssctg", L"###", // L"###", // L'#', Tile::wood, L'S'); addShapedRecipy(new ItemInstance(Tile::stairs_stone, 4), // L"sssctg", L"# ", // L"## ", // L"###", // L'#', Tile::stoneBrick, L'S'); addShapedRecipy(new ItemInstance(Tile::stairs_bricks, 4), // L"sssctg", L"# ", // L"## ", // L"###", // L'#', Tile::redBrick, L'S'); addShapedRecipy(new ItemInstance(Tile::stairs_stoneBrickSmooth, 4), // L"sssctg", L"# ", // L"## ", // L"###", // L'#', Tile::stoneBrickSmooth, L'S'); addShapedRecipy(new ItemInstance(Tile::stairs_netherBricks, 4), // L"sssctg", L"# ", // L"## ", // L"###", // L'#', Tile::netherBrick, L'S'); addShapedRecipy(new ItemInstance(Tile::stairs_sandstone, 4), // L"sssctg", L"# ", // L"## ", // L"###", // L'#', Tile::sandStone, L'S'); addShapedRecipy(new ItemInstance(Tile::woodStairsBirch, 4), // L"sssczg", L"# ", // L"## ", // L"###", // L'#', new ItemInstance(Tile::wood, 1, TreeTile::BIRCH_TRUNK), L'S'); addShapedRecipy(new ItemInstance(Tile::woodStairsDark, 4), // L"sssczg", L"# ", // L"## ", // L"###", // L'#', new ItemInstance(Tile::wood, 1, TreeTile::DARK_TRUNK), L'S'); addShapedRecipy(new ItemInstance(Tile::woodStairsJungle, 4), // L"sssczg", L"# ", // L"## ", // L"###", // L'#', new ItemInstance(Tile::wood, 1, TreeTile::JUNGLE_TRUNK), L'S'); addShapedRecipy(new ItemInstance(Tile::stairs_quartz, 4), // L"sssctg", L"# ", // L"## ", // L"###", // L'#', Tile::quartzBlock, L'S'); pArmorRecipes->addRecipes(this); //iCount=getRecipies()->size(); pClothDyeRecipes->addRecipes(this); addShapedRecipy(new ItemInstance(Tile::snow, 1), // L"sscig", L"##", // L"##", // L'#', Item::snowBall, L'S'); addShapedRecipy(new ItemInstance(Tile::clay, 1), // L"sscig", L"##", // L"##", // L'#', Item::clay, L'S'); addShapedRecipy(new ItemInstance(Tile::redBrick, 1), // L"sscig", L"##", // L"##", // L'#', Item::brick, L'S'); addShapedRecipy(new ItemInstance(Tile::cloth, 1), // L"sscig", L"##", // L"##", // L'#', Item::string, L'D'); addShapedRecipy(new ItemInstance(Tile::tnt, 1), // L"ssscictg", L"X#X", // L"#X#", // L"X#X", // L'X', Item::sulphur,// L'#', Tile::sand, L'T'); addShapedRecipy(new ItemInstance(Tile::stoneSlabHalf, 6, StoneSlabTile::SAND_SLAB), // L"sctg", L"###", // L'#', Tile::sandStone, L'S'); addShapedRecipy(new ItemInstance(Tile::stoneSlabHalf, 6, StoneSlabTile::STONE_SLAB), // L"sctg", L"###", // L'#', Tile::rock, L'S'); addShapedRecipy(new ItemInstance(Tile::stoneSlabHalf, 6, StoneSlabTile::COBBLESTONE_SLAB), // L"sctg", L"###", // L'#', Tile::stoneBrick, L'S'); addShapedRecipy(new ItemInstance(Tile::stoneSlabHalf, 6, StoneSlabTile::BRICK_SLAB), // L"sctg", L"###", // L'#', Tile::redBrick, L'S'); addShapedRecipy(new ItemInstance(Tile::stoneSlabHalf, 6, StoneSlabTile::SMOOTHBRICK_SLAB), // L"sctg", L"###", // L'#', Tile::stoneBrickSmooth, L'S'); addShapedRecipy(new ItemInstance(Tile::stoneSlabHalf, 6, StoneSlabTile::NETHERBRICK_SLAB), // L"sctg", L"###", // L'#', Tile::netherBrick, L'S'); addShapedRecipy(new ItemInstance(Tile::stoneSlabHalf, 6, StoneSlabTile::QUARTZ_SLAB), // L"sctg", L"###", // L'#', Tile::quartzBlock, L'S'); addShapedRecipy(new ItemInstance(Tile::woodSlabHalf, 6, 0), // L"sczg", L"###", // L'#', new ItemInstance(Tile::wood, 1, 0), L'S'); // TU9 - adding wood slabs addShapedRecipy(new ItemInstance(Tile::woodSlabHalf, 6, TreeTile::BIRCH_TRUNK), // L"sczg", L"###", // L'#', new ItemInstance(Tile::wood, 1, TreeTile::BIRCH_TRUNK), L'S'); addShapedRecipy(new ItemInstance(Tile::woodSlabHalf, 6, TreeTile::DARK_TRUNK), // L"sczg", L"###", // L'#', new ItemInstance(Tile::wood, 1, TreeTile::DARK_TRUNK), L'S'); addShapedRecipy(new ItemInstance(Tile::woodSlabHalf, 6, TreeTile::JUNGLE_TRUNK), // L"sczg", L"###", // L'#', new ItemInstance(Tile::wood, 1, TreeTile::JUNGLE_TRUNK), L'S'); //iCount=getRecipies()->size(); addShapedRecipy(new ItemInstance(Item::cake, 1), // L"ssscicicicig", L"AAA", // L"BEB", // L"CCC", // L'A', Item::milk,// L'B', Item::sugar,// L'C', Item::wheat, L'E', Item::egg, L'F'); addShapedRecipy(new ItemInstance(Item::sugar, 1), // L"scig", L"#", // L'#', Item::reeds, L'F'); addShapedRecipy(new ItemInstance(Tile::rail, 16), // L"ssscicig", L"X X", // L"X#X", // L"X X", // L'X', Item::ironIngot,// L'#', Item::stick, L'V'); addShapedRecipy(new ItemInstance(Tile::goldenRail, 6), // L"ssscicicig", L"X X", // L"X#X", // L"XRX", // L'X', Item::goldIngot,// L'R', Item::redStone,// L'#', Item::stick, L'V'); addShapedRecipy(new ItemInstance(Tile::detectorRail, 6), // L"ssscicictg", L"X X", // L"X#X", // L"XRX", // L'X', Item::ironIngot,// L'R', Item::redStone,// L'#', Tile::pressurePlate_stone, L'V'); addShapedRecipy(new ItemInstance(Item::minecart, 1), // L"sscig", L"# #", // L"###", // L'#', Item::ironIngot, L'V'); addShapedRecipy(new ItemInstance(Item::minecart_chest, 1), // L"ssctcig", L"A", // L"B", // L'A', Tile::chest, L'B', Item::minecart, L'V'); addShapedRecipy(new ItemInstance(Item::minecart_furnace, 1), // L"ssctcig", L"A", // L"B", // L'A', Tile::furnace, L'B', Item::minecart, L'V'); addShapedRecipy(new ItemInstance(Item::boat, 1), // L"ssctg", L"# #", // L"###", // L'#', Tile::wood, L'V'); addShapedRecipy(new ItemInstance((Item *)Item::fishingRod, 1), // L"ssscicig", L" #", // L" #X", // L"# X", // L'#', Item::stick, L'X', Item::string, L'T'); addShapedRecipy(new ItemInstance(Item::carrotOnAStick, 1), // L"sscicig", L"# ", // L" X", // L'#', Item::fishingRod, L'X', Item::carrots, L'T')->keepTag(); addShapedRecipy(new ItemInstance(Item::flintAndSteel, 1), // L"sscicig", L"A ", // L" B", // L'A', Item::ironIngot, L'B', Item::flint, L'T'); addShapedRecipy(new ItemInstance(Item::bread, 1), // L"scig", L"###", // L'#', Item::wheat, L'F'); // Moved bow and arrow in from weapons to avoid stacking on the group name display addShapedRecipy(new ItemInstance((Item *)Item::bow, 1), // L"ssscicig", L" #X", // L"# X", // L" #X", // L'X', Item::string,// L'#', Item::stick, L'T'); addShapedRecipy(new ItemInstance(Item::arrow, 4), // L"ssscicicig", L"X", // L"#", // L"Y", // L'Y', Item::feather,// L'X', Item::flint,// L'#', Item::stick, L'T'); pWeaponRecipies->addRecipes(this); addShapedRecipy(new ItemInstance(Item::bucket_empty, 1), // L"sscig", L"# #", // L" # ", // L'#', Item::ironIngot, L'T'); addShapedRecipy(new ItemInstance(Item::bowl, 4), // L"ssctg", L"# #", // L" # ", // L'#', Tile::wood, L'T'); addShapedRecipy(new ItemInstance(Item::glassBottle, 3), // L"ssctg", L"# #", // L" # ", // L'#', Tile::glass, L'T'); addShapedRecipy(new ItemInstance(Item::flowerPot, 1), // L"sscig", L"# #", // L" # ", // L'#', Item::brick, L'D'); // torch made of charcoal - moved to be the default due to the tutorial using it addShapedRecipy(new ItemInstance(Tile::torch, 4), // L"ssczcig", L"X", // L"#", // L'X', new ItemInstance(Item::coal, 1, CoalItem::CHAR_COAL),// L'#', Item::stick, L'T'); addShapedRecipy(new ItemInstance(Tile::torch, 4), // L"sscicig", L"X", // L"#", // L'X', Item::coal,// L'#', Item::stick, L'T'); addShapedRecipy(new ItemInstance(Tile::lightGem, 1), // L"sscig", L"##", // L"##", // L'#', Item::yellowDust, L'T'); addShapedRecipy(new ItemInstance(Tile::quartzBlock, 1), // L"sscig", L"##", // L"##", // L'#', Item::netherQuartz, L'S'); addShapedRecipy(new ItemInstance(Tile::lever, 1), // L"ssctcig", L"X", // L"#", // L'#', Tile::stoneBrick, L'X', Item::stick, L'M'); addShapedRecipy(new ItemInstance(Tile::tripWireSource, 2), // L"sssctcicig", L"I", // L"S", // L"#", // L'#', Tile::wood, L'S', Item::stick, L'I', Item::ironIngot, L'M'); addShapedRecipy(new ItemInstance(Tile::notGate_on, 1), // L"sscicig", L"X", // L"#", // L'#', Item::stick, L'X', Item::redStone, L'M'); addShapedRecipy(new ItemInstance(Item::diode, 1), // L"ssctcictg", L"#X#", // L"III", // L'#', Tile::notGate_on, L'X', Item::redStone, L'I', Tile::rock, L'M'); addShapedRecipy(new ItemInstance(Item::clock, 1), // L"ssscicig", L" # ", // L"#X#", // L" # ", // L'#', Item::goldIngot, L'X', Item::redStone, L'T'); addShapelessRecipy(new ItemInstance(Item::eyeOfEnder, 1), // L"iig", Item::enderPearl, Item::blazePowder, L'T'); addShapelessRecipy(new ItemInstance(Item::fireball, 3), // L"iiig", Item::sulphur, Item::blazePowder,Item::coal, L'T'); addShapelessRecipy(new ItemInstance(Item::fireball, 3), // L"iizg", Item::sulphur, Item::blazePowder,new ItemInstance(Item::coal, 1, CoalItem::CHAR_COAL), L'T'); addShapedRecipy(new ItemInstance(Item::compass, 1), // L"ssscicig", L" # ", // L"#X#", // L" # ", // L'#', Item::ironIngot, L'X', Item::redStone, L'T'); // 4J-PB Added a MapItem init addShapedRecipy(new ItemInstance(Item::map, 1), // L"ssscicig", L"###", // L"#X#", // L"###", // L'#', Item::paper, L'X', Item::compass, L'T'); addShapedRecipy(new ItemInstance(Tile::button, 1), // L"sctg", L"#", // //L"#", // L'#', Tile::rock, L'M'); addShapedRecipy(new ItemInstance(Tile::button_wood, 1), // L"sctg", L"#", // //L"#", // L'#', Tile::wood, L'M'); addShapedRecipy(new ItemInstance(Tile::pressurePlate_wood, 1), // L"sctg", L"##", // L'#', Tile::wood, L'M'); addShapedRecipy(new ItemInstance(Tile::pressurePlate_stone, 1), // L"sctg", L"##", // L'#', Tile::rock, L'M'); addShapedRecipy(new ItemInstance(Tile::dispenser, 1), // L"sssctcicig", L"###", // L"#X#", // L"#R#", // L'#', Tile::stoneBrick, L'X', Item::bow, L'R', Item::redStone, L'M'); addShapedRecipy(new ItemInstance(Item::cauldron, 1), // L"ssscig", L"# #", // L"# #", // L"###", // L'#', Item::ironIngot, L'T'); addShapedRecipy(new ItemInstance(Item::brewingStand, 1), // L"ssctcig", L" B ", // L"###", // L'#', Tile::stoneBrick, L'B', Item::blazeRod, L'S'); addShapedRecipy(new ItemInstance(Tile::litPumpkin, 1), // L"ssctctg", L"A", // L"B", // L'A', Tile::pumpkin, L'B', Tile::torch, L'T'); addShapedRecipy(new ItemInstance(Tile::recordPlayer, 1), // L"sssctcig", L"###", // L"#X#", // L"###", // L'#', Tile::wood, L'X', Item::diamond, 'D'); addShapedRecipy(new ItemInstance(Item::paper, 3), // L"scig", L"###", // L'#', Item::reeds, L'D'); addShapelessRecipy(new ItemInstance(Item::book, 1), L"iiiig", Item::paper, Item::paper, Item::paper, Item::leather, L'D'); //addShapelessRecipy(new ItemInstance(Item.writingBook, 1), // // Item.book, new ItemInstance(Item.dye_powder, 1, DyePowderItem.BLACK), Item.feather); addShapedRecipy(new ItemInstance(Tile::musicBlock, 1), // L"sssctcig", L"###", // L"#X#", // L"###", // L'#', Tile::wood, L'X', Item::redStone, L'M'); addShapedRecipy(new ItemInstance(Tile::bookshelf, 1), // L"sssctcig", L"###", // L"XXX", // L"###", // L'#', Tile::wood, L'X', Item::book, L'D'); addShapedRecipy(new ItemInstance(Item::painting, 1), // L"ssscictg", L"###", // L"#X#", // L"###", // L'#', Item::stick, L'X', Tile::cloth, L'D'); addShapedRecipy(new ItemInstance(Item::frame, 1), // L"ssscicig", L"###", // L"#X#", // L"###", // L'#', Item::stick, L'X', Item::leather, L'D'); pOreRecipies->addRecipes(this); addShapedRecipy(new ItemInstance(Item::goldIngot), // L"ssscig", L"###", // L"###", // L"###", // L'#', Item::goldNugget, L'D'); addShapedRecipy(new ItemInstance(Item::goldNugget, 9), // L"scig", L"#", // L'#', Item::goldIngot, L'D'); // 4J-PB - moving into decorations to make the structures list smaller addShapedRecipy(new ItemInstance(Item::sign, 3), // L"sssctcig", L"###", // L"###", // L" X ", // L'#', Tile::wood, L'X', Item::stick, L'D'); // 4J - TODO - put these new 1.7.3 items in required place within recipes addShapedRecipy(new ItemInstance((Tile *)Tile::pistonBase, 1), // L"sssctcicictg", L"TTT", // L"#X#", // L"#R#", // L'#', Tile::stoneBrick, L'X', Item::ironIngot, L'R', Item::redStone, L'T', Tile::wood, L'M'); addShapedRecipy(new ItemInstance((Tile *)Tile::pistonStickyBase, 1), // L"sscictg", L"S", // L"P", // L'S', Item::slimeBall, L'P', Tile::pistonBase, L'M'); // Sort so the largest recipes get checked first! /* 4J-PB - TODO Collections.sort(recipies, new Comparator() { public: int compare(Recipy r0, Recipy r1) { // shapeless recipes are put in the back of the list if (r0 instanceof ShapelessRecipy && r1 instanceof ShapedRecipy) { return 1; } if (r1 instanceof ShapelessRecipy && r0 instanceof ShapedRecipy) { return -1; } if (r1.size() < r0.size()) return -1; if (r1.size() > r0.size()) return 1; return 0; } }); */ // 4J-PB removed System.out.println(recipies->size() + L" recipes"); // 4J-PB - build the array of ingredients required per recipe buildRecipeIngredientsArray(); } // 4J-PB - this function has been substantially changed due to the differences with a va_list of classes in C++ and Java ShapedRecipy *Recipes::addShapedRecipy(ItemInstance *result, ...) { wstring map = L""; int p = 0; int width = 0; int height = 0; int group = ShapedRecipy::eGroupType_Decoration; va_list vl; wchar_t *wchTypes; wchar_t *pwchString; wstring wString; wstring *wStringA; ItemInstance *pItemInstance; Tile *pTile; Item *pItem; wchar_t wchFrom; int iCount; ItemInstance **ids = NULL; myMap *mappings = new unordered_map(); va_start(vl,result); // 4J-PB - second argument is a list of the types // s - string // w - string array // a - char * // c - char // z - ItemInstance * // i - Item * // t - Tile * // g - group [wt] - which group does the item created by the recipe belong in. Set a default until all recipes have a group wchTypes = va_arg(vl,wchar_t *); for(int i = 0; wchTypes[i] != L'\0'; ++i ) { if(wchTypes[i+1]==L'\0' && wchTypes[i]!=L'g') { app.DebugPrintf("Missing group type\n"); } switch(wchTypes[i]) { case L'a': pwchString=va_arg(vl,wchar_t *); wString=pwchString; height++; width = (int)wString.length(); map += wString; break; case L's': pwchString=va_arg(vl,wchar_t *); wString=pwchString; height++; width = (int)wString.length(); map += wString; break; case L'w': wStringA=va_arg(vl,wstring *); iCount=0; do { wString=wStringA[iCount++]; if(!wString.empty()) { height++; width = (int)wString.length(); map += wString; } } while(!wString.empty()); break; case L'c': wchFrom=va_arg(vl,wchar_t); break; case L'z': pItemInstance=va_arg(vl,ItemInstance *); mappings->insert(myMap::value_type(wchFrom,pItemInstance)); break; case L'i': pItem=va_arg(vl,Item *); pItemInstance= new ItemInstance(pItem); mappings->insert(myMap::value_type(wchFrom,pItemInstance)); break; case L't': pTile=va_arg(vl,Tile *); pItemInstance= new ItemInstance(pTile,1,ANY_AUX_VALUE); mappings->insert(myMap::value_type(wchFrom,pItemInstance)); break; case L'g': wchFrom=va_arg(vl,wchar_t); switch(wchFrom) { // case L'W': // group=ShapedRecipy::eGroupType_Weapon; // break; case L'T': group=ShapedRecipy::eGroupType_Tool; break; case L'A': group=ShapedRecipy::eGroupType_Armour; break; case L'S': group=ShapedRecipy::eGroupType_Structure; break; case L'V': group=ShapedRecipy::eGroupType_Transport; break; case L'M': group=ShapedRecipy::eGroupType_Mechanism; break; case L'F': group=ShapedRecipy::eGroupType_Food; break; case L'D': default: group=ShapedRecipy::eGroupType_Decoration; break; } break; } ids = new ItemInstance *[width * height]; for (int j = 0; j < width * height; j++) { wchar_t ch = map[j]; myMap::iterator it=mappings->find(ch); if (it != mappings->end()) { ids[j] =it->second; } else { ids[j] = NULL; } } } va_end(vl); ShapedRecipy *recipe = new ShapedRecipy(width, height, ids, result, group); recipies->push_back(recipe); return recipe; } void Recipes::addShapelessRecipy(ItemInstance *result,... ) { va_list vl; wchar_t *szTypes; wstring String; ItemInstance *pItemInstance; Tile *pTile; Item *pItem; Recipy::_eGroupType group = Recipy::eGroupType_Decoration; wchar_t wchFrom; vector *ingredients = new vector(); va_start(vl,result); // 4J-PB - second argument is a list of the types // z - ItemInstance * // i - Item * // t - Tile * szTypes = va_arg(vl,wchar_t *); for(int i = 0; szTypes[i] != L'\0'; ++i ) { switch(szTypes[i]) { case L'z': pItemInstance=va_arg(vl,ItemInstance *); // 4J-PB - original code copies the item instance, copy the pointer isnt the same... // TODO ingredients->push_back(pItemInstance->copy_not_shared()); break; case L'i': pItem=va_arg(vl,Item *); pItemInstance= new ItemInstance(pItem); ingredients->push_back(pItemInstance); break; case L't': pTile=va_arg(vl,Tile *); ingredients->push_back(new ItemInstance(pTile)); break; case L'g': wchFrom=va_arg(vl,wchar_t); switch(wchFrom) { case L'T': group=Recipy::eGroupType_Tool; break; case L'A': group=Recipy::eGroupType_Armour; break; case L'S': group=Recipy::eGroupType_Structure; break; case L'V': group=Recipy::eGroupType_Transport; break; case L'M': group=Recipy::eGroupType_Mechanism; break; case L'F': group=Recipy::eGroupType_Food; break; case L'D': default: group=Recipy::eGroupType_Decoration; break; } break; } } recipies->push_back(new ShapelessRecipy(result, ingredients, group)); } shared_ptr Recipes::getItemFor(shared_ptr craftSlots, Level *level) { int count = 0; shared_ptr first = nullptr; shared_ptr second = nullptr; for (int i = 0; i < craftSlots->getContainerSize(); i++) { shared_ptr item = craftSlots->getItem(i); if (item != NULL) { if (count == 0) first = item; if (count == 1) second = item; count++; } } if (count == 2 && first->id == second->id && first->count == 1 && second->count == 1 && Item::items[first->id]->canBeDepleted()) { Item *item = Item::items[first->id]; int remaining1 = item->getMaxDamage() - first->getDamageValue(); int remaining2 = item->getMaxDamage() - second->getDamageValue(); int remaining = (remaining1 + remaining2) + item->getMaxDamage() * 5 / 100; int resultDamage = item->getMaxDamage() - remaining; if (resultDamage < 0) resultDamage = 0; return shared_ptr( new ItemInstance(first->id, 1, resultDamage) ); } AUTO_VAR(itEnd, recipies->end()); for (AUTO_VAR(it, recipies->begin()); it != itEnd; it++) { Recipy *r = *it; //recipies->at(i); if (r->matches(craftSlots, level)) return r->assemble(craftSlots); } return nullptr; } vector *Recipes::getRecipies() { return recipies; } // 4J-PB - added to deal with Xb0x 'crafting' shared_ptr Recipes::getItemForRecipe(Recipy *r) { return r->assemble(nullptr); } // 4J-PB - build the required ingredients for recipes void Recipes::buildRecipeIngredientsArray(void) { //RecipyList *recipes = ((Recipes *)Recipes::getInstance())->getRecipies(); int iRecipeC=(int)recipies->size(); m_pRecipeIngredientsRequired= new Recipy::INGREDIENTS_REQUIRED [iRecipeC]; int iCount=0; AUTO_VAR(itEndRec, recipies->end()); for (AUTO_VAR(it, recipies->begin()); it != itEndRec; it++) { Recipy *recipe = *it; //wprintf(L"RECIPE - [%d] is %w\n",iCount,recipe->getResultItem()->getItem()->getName()); recipe->requires(&m_pRecipeIngredientsRequired[iCount++]); } //printf("Total recipes in buildRecipeIngredientsArray - %d",iCount); } Recipy::INGREDIENTS_REQUIRED *Recipes::getRecipeIngredientsArray(void) { return m_pRecipeIngredientsRequired; }