#pragma once #include "Tile.h" class Player; class Random; class RedStoneOreTile : public Tile { private: bool lit; public: RedStoneOreTile(int id, bool lit); virtual int getTickDelay(); virtual void attack(Level *level, int x, int y, int z, shared_ptr player); virtual void stepOn(Level *level, int x, int y, int z, shared_ptr entity); virtual bool TestUse(); virtual bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param private: virtual void interact(Level *level, int x, int y, int z); public: virtual void tick(Level *level, int x, int y, int z, Random* random); virtual int getResource(int data, Random *random, int playerBonusLevel); virtual int getResourceCountForLootBonus(int bonusLevel, Random *random); virtual int getResourceCount(Random *random); virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel); virtual void animateTick(Level *level, int x, int y, int z, Random *random); // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing virtual bool shouldTileTick(Level *level, int x,int y,int z); private: void poofParticles(Level *level, int x, int y, int z); protected: virtual shared_ptr getSilkTouchItemInstance(int data); };