#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.h" #include "RedlightTile.h" RedlightTile::RedlightTile(int id, bool isLit) : Tile(id, Material::buildable_glass) { this->isLit = isLit; if (isLit) { setLightEmission(1.0f); } } void RedlightTile::registerIcons(IconRegister *iconRegister) { if (isLit) { icon = iconRegister->registerIcon(L"redstoneLight_lit"); } else { icon = iconRegister->registerIcon(L"redstoneLight"); } } void RedlightTile::onPlace(Level *level, int x, int y, int z) { if (!level->isClientSide) { if (isLit && !level->hasNeighborSignal(x, y, z)) { level->addToTickNextTick(x, y, z, id, 4); } else if (!isLit && level->hasNeighborSignal(x, y, z)) { level->setTile(x, y, z, Tile::redstoneLight_lit_Id); } } } void RedlightTile::neighborChanged(Level *level, int x, int y, int z, int type) { if (!level->isClientSide) { if (isLit && !level->hasNeighborSignal(x, y, z)) { level->addToTickNextTick(x, y, z, id, 4); } else if (!isLit && level->hasNeighborSignal(x, y, z)) { level->setTile(x, y, z, Tile::redstoneLight_lit_Id); } } } void RedlightTile::tick(Level *level, int x, int y, int z, Random *random) { if (!level->isClientSide) { if (isLit && !level->hasNeighborSignal(x, y, z)) { level->setTile(x, y, z, Tile::redstoneLight_Id); } } } int RedlightTile::getResource(int data, Random *random, int playerBonusLevel) { return Tile::redstoneLight_Id; } int RedlightTile::cloneTileId(Level *level, int x, int y, int z) { return Tile::redstoneLight_Id; }