#include "stdafx.h" #include "GrassTile.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.material.h" #include "net.minecraft.world.phys.h" #include "ReedTile.h" ReedTile::ReedTile(int id) : Tile( id, Material::plant,isSolidRender() ) { this->updateDefaultShape(); this->setTicking(true); } // 4J Added override void ReedTile::updateDefaultShape() { float ss = 6 / 16.0f; this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 1, 0.5f + ss); } void ReedTile::tick(Level *level, int x, int y, int z, Random* random) { if (level->isEmptyTile(x, y + 1, z)) { int height = 1; while (level->getTile(x, y - height, z) == id) { height++; } if (height < 3) { int age = level->getData(x, y, z); if (age == 15) { level->setTile(x, y + 1, z, id); level->setData(x, y, z, 0); } else { level->setData(x, y, z, age + 1); } } } } bool ReedTile::mayPlace(Level *level, int x, int y, int z) { int below = level->getTile(x, y - 1, z); if (below == id) return true; if (below != Tile::grass_Id && below != Tile::dirt_Id && below != Tile::sand_Id) return false; if (level->getMaterial(x - 1, y - 1, z) == Material::water) return true; if (level->getMaterial(x + 1, y - 1, z) == Material::water) return true; if (level->getMaterial(x, y - 1, z - 1) == Material::water) return true; if (level->getMaterial(x, y - 1, z + 1) == Material::water) return true; //printf("no water\n"); return false; } void ReedTile::neighborChanged(Level *level, int x, int y, int z, int type) { checkAlive(level, x, y, z); } const void ReedTile::checkAlive(Level *level, int x, int y, int z) { if (!canSurvive(level, x, y, z)) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->setTile(x, y, z, 0); } } bool ReedTile::canSurvive(Level *level, int x, int y, int z) { return mayPlace(level, x, y, z); } AABB *ReedTile::getAABB(Level *level, int x, int y, int z) { return NULL; } int ReedTile::getResource(int data, Random *random, int playerBonusLevel) { return Item::reeds->id; } bool ReedTile::blocksLight() { return false; } bool ReedTile::isSolidRender(bool isServerLevel) { return false; } bool ReedTile::isCubeShaped() { return false; } int ReedTile::getRenderShape() { return Tile::SHAPE_CROSS_TEXTURE; } int ReedTile::cloneTileId(Level *level, int x, int y, int z) { return Item::reeds_Id; } bool ReedTile::shouldTileTick(Level *level, int x,int y,int z) { return level->isEmptyTile(x, y + 1, z); }