#pragma once #include "RegionFile.h" #include "Reference.h" #include "File.h" class RegionFileCache { friend class ConsoleSaveFileOriginal; private: static const int MAX_CACHE_SIZE = 256; unordered_map cache; static RegionFileCache s_defaultCache; public: // Made public and non-static so we can have a cache for input and output files RegionFileCache() {} RegionFile *_getRegionFile(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ); // 4J - TODO was synchronized void _clear(); // 4J - TODO was synchronized int _getSizeDelta(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ); DataInputStream *_getChunkDataInputStream(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ); DataOutputStream *_getChunkDataOutputStream(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ); // Keep static version for general game usage static RegionFile *getRegionFile(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) { return s_defaultCache._getRegionFile(saveFile, prefix, chunkX, chunkZ); } static void clear() { s_defaultCache._clear(); } static int getSizeDelta(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) { return s_defaultCache._getSizeDelta(saveFile, prefix, chunkX, chunkZ); } static DataInputStream *getChunkDataInputStream(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) { return s_defaultCache._getChunkDataInputStream(saveFile, prefix, chunkX, chunkZ); } static DataOutputStream *getChunkDataOutputStream(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) { return s_defaultCache._getChunkDataOutputStream(saveFile, prefix, chunkX, chunkZ); } private: bool useSplitSaves(ESavePlatform platform); };