#include "stdafx.h" #include "net.minecraft.world.level.biome.h" #include "IntCache.h" #include "RegionHillsLayer.h" RegionHillsLayer::RegionHillsLayer(__int64 seed, shared_ptr parent) : Layer(seed) { this->parent = parent; } intArray RegionHillsLayer::getArea(int xo, int yo, int w, int h) { intArray b = parent->getArea(xo - 1, yo - 1, w + 2, h + 2); intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { initRandom(x + xo, y + yo); int old = b[(x + 1) + (y + 1) * (w + 2)]; if (nextRandom(3) == 0) { int next = old; if (old == Biome::desert->id) { next = Biome::desertHills->id; } else if (old == Biome::forest->id) { next = Biome::forestHills->id; } else if (old == Biome::taiga->id) { next = Biome::taigaHills->id; } else if (old == Biome::plains->id) { next = Biome::forest->id; } else if (old == Biome::iceFlats->id) { next = Biome::iceMountains->id; } else if (old == Biome::jungle->id) { next = Biome::jungleHills->id; } if (next == old) { result[x + y * w] = old; } else { int _n = b[(x + 1) + (y + 1 - 1) * (w + 2)]; int _e = b[(x + 1 + 1) + (y + 1) * (w + 2)]; int _w = b[(x + 1 - 1) + (y + 1) * (w + 2)]; int _s = b[(x + 1) + (y + 1 + 1) * (w + 2)]; if (_n == old && _e == old && _w == old && _s == old) { result[x + y * w] = next; } else { result[x + y * w] = old; } } } else { result[x + y * w] = old; } } } return result; }