#pragma once using namespace std; #include "Packet.h" class LevelType; class GameType; class RespawnPacket : public Packet, public enable_shared_from_this { public: char dimension; char difficulty; __int64 mapSeed; int mapHeight; GameType *playerGameType; bool m_newSeaLevel; // 4J added LevelType *m_pLevelType; int m_newEntityId; int m_xzSize; // 4J Added int m_hellScale; // 4J Added RespawnPacket(); RespawnPacket(char dimension, __int64 mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale); virtual void handle(PacketListener *listener); virtual void read(DataInputStream *dis); virtual void write(DataOutputStream *dos); virtual int getEstimatedSize(); public: static shared_ptr create() { return shared_ptr(new RespawnPacket()); } virtual int getId() { return 9; } };