#include "stdafx.h" #include "net.minecraft.world.level.newbiome.layer.h" RiverInitLayer::RiverInitLayer(__int64 seed, shared_ptrparent) : Layer(seed) { this->parent = parent; } intArray RiverInitLayer::getArea(int xo, int yo, int w, int h) { intArray b = parent->getArea(xo, yo, w, h); intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { initRandom(x + xo, y + yo); result[x + y * w] = b[x + y * w] > 0 ? nextRandom(2) + 2 : 0; } } return result; }