#include "stdafx.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.level.newbiome.layer.h" RiverLayer::RiverLayer(__int64 seedMixup, shared_ptrparent) : Layer(seedMixup) { this->parent = parent; } intArray RiverLayer::getArea(int xo, int yo, int w, int h) { int px = xo - 1; int py = yo - 1; int pw = w + 2; int ph = h + 2; intArray p = parent->getArea(px, py, pw, ph); intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { int l = p[(x + 0) + (y + 1) * pw]; int r = p[(x + 2) + (y + 1) * pw]; int u = p[(x + 1) + (y + 0) * pw]; int d = p[(x + 1) + (y + 2) * pw]; int c = p[(x + 1) + (y + 1) * pw]; if (c == 0 || (l == 0 || r == 0 || u == 0 || d == 0) || c != l || c != u || c != r || c != d) { result[x + y * w] = Biome::river->id; } else { result[x + y * w] = -1; } } } return result; }