#include "stdafx.h" #include "net.minecraft.h" #include "net.minecraft.world.level.material.h" #include "net.minecraft.world.h" #include "SandStoneTile.h" const wstring SandStoneTile::TEXTURE_TOP = L"sandstone_top"; const wstring SandStoneTile::TEXTURE_BOTTOM = L"sandstone_bottom"; const wstring SandStoneTile::TEXTURE_NAMES[] = {L"sandstone_side", L"sandstone_carved", L"sandstone_smooth"}; int SandStoneTile::SANDSTONE_NAMES[SANDSTONE_BLOCK_NAMES] = { IDS_TILE_SANDSTONE, IDS_TILE_SANDSTONE_CHISELED, IDS_TILE_SANDSTONE_SMOOTH }; SandStoneTile::SandStoneTile(int id) : Tile(id, Material::stone) { icons = NULL; iconTop = NULL; iconBottom = NULL; } Icon *SandStoneTile::getTexture(int face, int data) { if (face == Facing::UP || (face == Facing::DOWN && (data == TYPE_HEIROGLYPHS || data == TYPE_SMOOTHSIDE))) { return iconTop; } if (face == Facing::DOWN) { return iconBottom; } if (data < 0 || data >= SANDSTONE_TILE_TEXTURE_COUNT) data = 0; return icons[data]; } int SandStoneTile::getSpawnResourcesAuxValue(int data) { return data; } void SandStoneTile::registerIcons(IconRegister *iconRegister) { icons = new Icon*[SANDSTONE_TILE_TEXTURE_COUNT]; for (int i = 0; i < SANDSTONE_TILE_TEXTURE_COUNT; i++) { icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]); } iconTop = iconRegister->registerIcon(TEXTURE_TOP); iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM); }