#pragma once #include "FoodItem.h" class SeedFoodItem : public FoodItem { private: int resultId; int targetLand; public: SeedFoodItem(int id, int nutrition, float saturationMod, int resultId, int targetLand); bool useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly); };