#pragma once using namespace std; #include "Item.h" class SeedItem : public Item { private: int resultId; int targetLand; public: SeedItem(int id, int resultId, int targetLand); virtual bool useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false); };