#pragma once using namespace std; #include "Item.h" class ShearsItem : public Item { public: ShearsItem(int itemId); virtual bool mineBlock(shared_ptr itemInstance, Level *level, int tile, int x, int y, int z, shared_ptr owner); virtual bool canDestroySpecial(Tile *tile); virtual float getDestroySpeed(shared_ptr itemInstance, Tile *tile); };