#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.item.h" #include "Material.h" #include "SignTileEntity.h" #include "SignTile.h" SignTile::SignTile(int id, eINSTANCEOF clas, bool onGround) : EntityTile(id, Material::wood, isSolidRender()) { this->onGround = onGround; this->clas = clas; updateDefaultShape(); } Icon *SignTile::getTexture(int face, int data) { return Tile::wood->getTexture(face); } void SignTile::updateDefaultShape() { float r = 4 / 16.0f; float h = 16 / 16.0f; this->setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r); } AABB *SignTile::getAABB(Level *level, int x, int y, int z) { return NULL; } AABB *SignTile::getTileAABB(Level *level, int x, int y, int z) { updateShape(level, x, y, z); return EntityTile::getTileAABB(level, x, y, z); } void SignTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param { if (onGround) return; int face = level->getData(x, y, z); float h0 = (4 + 0.5f) / 16.0f; float h1 = (12 + 0.5f) / 16.0f; float w0 = 0 / 16.0f; float w1 = 16 / 16.0f; float d0 = 2 / 16.0f; setShape(0, 0, 0, 1, 1, 1); if (face == 2) setShape(w0, h0, 1 - d0, w1, h1, 1); if (face == 3) setShape(w0, h0, 0, w1, h1, d0); if (face == 4) setShape(1 - d0, h0, w0, 1, h1, w1); if (face == 5) setShape(0, h0, w0, d0, h1, w1); } int SignTile::getRenderShape() { return Tile::SHAPE_INVISIBLE; } bool SignTile::isCubeShaped() { return false; } bool SignTile::isPathfindable(LevelSource *level, int x, int y, int z) { return true; } bool SignTile::isSolidRender(bool isServerLevel) { return false; } shared_ptr SignTile::newTileEntity(Level *level) { //try { // 4J Stu - For some reason the newInstance wasn't working right, but doing it like the other TileEntities is fine return shared_ptr( new SignTileEntity() ); //return dynamic_pointer_cast( clas->newInstance() ); //} catch (Exception e) { // TODO 4J Stu - Exception handling // throw new RuntimeException(e); //} } int SignTile::getResource(int data, Random *random, int playerBonusLevel) { return Item::sign->id; } void SignTile::neighborChanged(Level *level, int x, int y, int z, int type) { bool remove = false; if (onGround) { if (!level->getMaterial(x, y - 1, z)->isSolid()) remove = true; } else { int face = level->getData(x, y, z); remove = true; if (face == 2 && level->getMaterial(x, y, z + 1)->isSolid()) remove = false; if (face == 3 && level->getMaterial(x, y, z - 1)->isSolid()) remove = false; if (face == 4 && level->getMaterial(x + 1, y, z)->isSolid()) remove = false; if (face == 5 && level->getMaterial(x - 1, y, z)->isSolid()) remove = false; } if (remove) { spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->setTile(x, y, z, 0); } EntityTile::neighborChanged(level, x, y, z, type); } int SignTile::cloneTileId(Level *level, int x, int y, int z) { return Item::sign_Id; } void SignTile::registerIcons(IconRegister *iconRegister) { // None }