#include "stdafx.h" #include "com.mojang.nbt.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.network.packet.h" #include "SignTileEntity.h" #include #include "..\Minecraft.Client\ClientConnection.h" #include "..\Minecraft.Client\Minecraft.h" #include "..\Minecraft.Client\ServerLevel.h" #include "..\Minecraft.World\Level.h" const int SignTileEntity::MAX_LINE_LENGTH = 15; SignTileEntity::SignTileEntity() : TileEntity() { m_wsmessages[0] = L""; m_wsmessages[1] = L""; m_wsmessages[2] = L""; m_wsmessages[3] = L""; m_bVerified=true; m_bCensored=false; m_iSelectedLine = -1; _isEditable = true; } SignTileEntity::~SignTileEntity() { // TODO ORBIS_STUBBED; // 4J-PB - we don't need to verify strings anymore - InputManager.CancelQueuedVerifyStrings(&SignTileEntity::StringVerifyCallback,(LPVOID)this); } void SignTileEntity::save(CompoundTag *tag) { TileEntity::save(tag); tag->putString(L"Text1", m_wsmessages[0] ); tag->putString(L"Text2", m_wsmessages[1] ); tag->putString(L"Text3", m_wsmessages[2] ); tag->putString(L"Text4", m_wsmessages[3] ); #ifndef _CONTENT_PACKAGE OutputDebugStringW(L"### - Saving a sign with text - \n"); for(int i=0;i<4;i++) { OutputDebugStringW(m_wsmessages[i].c_str()); OutputDebugStringW(L"\n"); } #endif } void SignTileEntity::load(CompoundTag *tag) { _isEditable = false; TileEntity::load(tag); for (int i = 0; i < MAX_SIGN_LINES; i++) { wchar_t *buf = new wchar_t[256]; swprintf(buf, 256, L"Text%d", (i+1) ); m_wsmessages[i] = tag->getString( buf ); if (m_wsmessages[i].length() > MAX_LINE_LENGTH) m_wsmessages[i] = m_wsmessages[i].substr(0, MAX_LINE_LENGTH); } #ifndef _CONTENT_PACKAGE OutputDebugStringW(L"### - Loaded a sign with text - \n"); for(int i=0;i<4;i++) { OutputDebugStringW(m_wsmessages[i].c_str()); OutputDebugStringW(L"\n"); } #endif // 4J Stu - Fix for #13531 - Bug: Signs do not Censor after loading a save // Set verified as false so that it can be re-verified m_bVerified=false; setChanged(); } shared_ptr SignTileEntity::getUpdatePacket() { wstring copy[MAX_SIGN_LINES]; for (int i = 0; i < MAX_SIGN_LINES; i++) { copy[i] = m_wsmessages[i]; } return shared_ptr( new SignUpdatePacket(x, y, z, m_bVerified, m_bCensored, copy) ); } bool SignTileEntity::isEditable() { return _isEditable; } void SignTileEntity::setEditable(bool isEditable) { this->_isEditable = isEditable; } void SignTileEntity::setChanged() { Minecraft *pMinecraft=Minecraft::GetInstance(); // 4J-PB - For TU14 we are allowed to not verify strings anymore ! m_bVerified=true; /* if(!g_NetworkManager.IsLocalGame() && !m_bVerified) //if (pMinecraft->level->isClientSide) { WCHAR *wcMessages[MAX_SIGN_LINES]; for (int i = 0; i < MAX_SIGN_LINES; ++i) { wcMessages[i]=new WCHAR [MAX_LINE_LENGTH+1]; ZeroMemory(wcMessages[i],sizeof(WCHAR)*(MAX_LINE_LENGTH+1)); if(m_wsmessages[i].length()>0) { memcpy(wcMessages[i],m_wsmessages[i].c_str(),m_wsmessages[i].length()*sizeof(WCHAR)); } } // at this point, we can ask the online string verifier if our sign text is ok if(!InputManager.VerifyStrings((WCHAR**)&wcMessages,MAX_SIGN_LINES,&SignTileEntity::StringVerifyCallback,(LPVOID)this)) { // Nothing to verify m_bVerified=true; } for(unsigned int i = 0; i < MAX_SIGN_LINES; ++i) { delete [] wcMessages[i]; } } else { // set the sign to allowed (local game) m_bVerified=true; } */ } void SignTileEntity::SetMessage(int iIndex,wstring &wsText) { m_wsmessages[iIndex]=wsText; } // 4J-PB - added for string verification int SignTileEntity::StringVerifyCallback(LPVOID lpParam,STRING_VERIFY_RESPONSE *pResults) { // results will be in m_pStringVerifyResponse SignTileEntity *pClass=(SignTileEntity *)lpParam; pClass->m_bVerified=true; pClass->m_bCensored=false; for(int i=0;iwNumStrings;i++) { if(pResults->pStringResult[i]!=ERROR_SUCCESS) { pClass->m_bCensored=true; } } if(!pClass->level->isClientSide) { ServerLevel *serverLevel = (ServerLevel *)pClass->level; // 4J Stu - This callback gets called on the main thread, but tried to access things on the server thread. Change to go through the protected method. //pClass->level->sendTileUpdated(pClass->x, pClass->y, pClass->z); serverLevel->queueSendTileUpdate(pClass->x, pClass->y, pClass->z); } return 0; } // 4J Added shared_ptr SignTileEntity::clone() { shared_ptr result = shared_ptr( new SignTileEntity() ); TileEntity::clone(result); result->m_wsmessages[0] = m_wsmessages[0]; result->m_wsmessages[1] = m_wsmessages[1]; result->m_wsmessages[2] = m_wsmessages[2]; result->m_wsmessages[3] = m_wsmessages[3]; result->m_bVerified = m_bVerified; result->m_bCensored = m_bCensored; return result; }