#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.level.tile.entity.h" #include "net.minecraft.h" #include "net.minecraft.world.h" #include "SkullItem.h" const unsigned int SkullItem::NAMES[SKULL_COUNT] = {IDS_ITEM_SKULL_SKELETON, IDS_ITEM_SKULL_WITHER, IDS_ITEM_SKULL_ZOMBIE, IDS_ITEM_SKULL_CHARACTER, IDS_ITEM_SKULL_CREEPER}; wstring SkullItem::ICON_NAMES[SKULL_COUNT] = {L"skull_skeleton", L"skull_wither", L"skull_zombie", L"skull_char", L"skull_creeper"}; SkullItem::SkullItem(int id) : Item(id) { //setItemCategory(CreativeModeTab.TAB_DECORATIONS); setMaxDamage(0); setStackedByData(true); } bool SkullItem::useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) //float clickX, float clickY, float clickZ) { if (face == 0) return false; if (!level->getMaterial(x, y, z)->isSolid()) return false; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if (face == 4) x--; if (face == 5) x++; //if (!player->mayUseItemAt(x, y, z, face, instance)) return false; if (!player->mayBuild(x, y, z)) return false; if (!Tile::skull->mayPlace(level, x, y, z)) return false; if(!bTestUseOnOnly) { level->setTileAndData(x, y, z, Tile::skull_Id, face) ;//, Tile.UPDATE_CLIENTS); int rot = 0; if (face == Facing::UP) { rot = Mth::floor(((player->yRot) * 16) / 360 + 0.5) & 15; } shared_ptr skullTE = level->getTileEntity(x, y, z); shared_ptr skull = dynamic_pointer_cast(skullTE); if (skull != NULL) { wstring extra = L""; if (instance->hasTag() && instance->getTag()->contains(L"SkullOwner")) { extra = instance->getTag()->getString(L"SkullOwner"); } skull->setSkullType(instance->getAuxValue(), extra); skull->setRotation(rot); ((SkullTile *) Tile::skull)->checkMobSpawn(level, x, y, z, skull); } instance->count--; } return true; } bool SkullItem::mayPlace(Level *level, int x, int y, int z, int face, shared_ptr player, shared_ptr item) { int currentTile = level->getTile(x, y, z); if (currentTile == Tile::topSnow_Id) { face = Facing::UP; } else if (currentTile != Tile::vine_Id && currentTile != Tile::tallgrass_Id && currentTile != Tile::deadBush_Id) { if (face == 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if (face == 4) x--; if (face == 5) x++; } return level->mayPlace(Tile::skull_Id, x, y, z, false, face, nullptr) ;//, item); } Icon *SkullItem::getIcon(int itemAuxValue) { if (itemAuxValue < 0 || itemAuxValue >= SKULL_COUNT) { itemAuxValue = 0; } return icons[itemAuxValue]; } int SkullItem::getLevelDataForAuxValue(int auxValue) { return auxValue; } unsigned int SkullItem::getDescriptionId(int iData) { if (iData < 0 || iData >= SKULL_COUNT) { iData = 0; } return NAMES[iData]; } unsigned int SkullItem::getDescriptionId(shared_ptr instance) { int auxValue = instance->getAuxValue(); if (auxValue < 0 || auxValue >= SKULL_COUNT) { auxValue = 0; } return NAMES[auxValue]; } wstring SkullItem::getHoverName(shared_ptr itemInstance) { #if 0 if (itemInstance->getAuxValue() == SkullTileEntity::TYPE_CHAR && itemInstance->hasTag() && itemInstance->getTag()->contains(L"SkullOwner")) { return I18n.get("item.skull.player.name", itemInstance->getTag()->getString(L"SkullOwner")); } else #endif { return Item::getHoverName(itemInstance); } } void SkullItem::registerIcons(IconRegister *iconRegister) { for (int i = 0; i < SKULL_COUNT; i++) { icons[i] = iconRegister->registerIcon(ICON_NAMES[i]); } }