#pragma once #include "Item.h" class SkullItem : public Item { private: static const int SKULL_COUNT = 5; static const unsigned int NAMES[SKULL_COUNT]; public: static wstring ICON_NAMES[SKULL_COUNT]; private: Icon *icons[SKULL_COUNT]; public: SkullItem(int id); bool useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false); bool mayPlace(Level *level, int x, int y, int z, int face, shared_ptr player, shared_ptr item); Icon *getIcon(int itemAuxValue); int getLevelDataForAuxValue(int auxValue); virtual unsigned int getDescriptionId(int iData = -1); unsigned int getDescriptionId(shared_ptr instance); wstring getHoverName(shared_ptr itemInstance); void registerIcons(IconRegister *iconRegister); };