#pragma once #include "EntityTile.h" class SkullTileEntity; class SkullTile : public EntityTile { friend class Tile; public: static const int MAX_SKULL_TILES = 40; public: static const int PLACEMENT_MASK = 0x7; static const int NO_DROP_BIT = 0x8; SkullTile(int id); public: using EntityTile::onRemove; int getRenderShape(); bool isSolidRender(bool isServerLevel = false); bool isCubeShaped(); void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); AABB *getAABB(Level *level, int x, int y, int z); void setPlacedBy(Level *level, int x, int y, int z, shared_ptr by); shared_ptr newTileEntity(Level *level); int cloneTileId(Level *level, int x, int y, int z); int cloneTileData(Level *level, int x, int y, int z); int getSpawnResourcesAuxValue(int data); void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel); void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr player); void onRemove(Level *level, int x, int y, int z); //, int id, int data); int getResource(int data, Random *random, int playerBonusLevel); void checkMobSpawn(Level *level, int x, int y, int z, shared_ptr placedSkull); private: bool isSkullAt(Level *level, int x, int y, int z, int skullType); public: void registerIcons(IconRegister *iconRegister); Icon *getTexture(int face, int data); wstring getTileItemIconName(); };