#pragma once #include "TileEntity.h" class SkullTileEntity : public TileEntity { public: eINSTANCEOF GetType() { return eTYPE_SKULLTILEENTITY; } static TileEntity *create() { return new SkullTileEntity(); } public: static const int TYPE_SKELETON = 0; static const int TYPE_WITHER = 1; static const int TYPE_ZOMBIE = 2; static const int TYPE_CHAR = 3; static const int TYPE_CREEPER = 4; private: int skullType; int rotation; wstring extraType; public: SkullTileEntity(); void save(CompoundTag *tag); void load(CompoundTag *tag); shared_ptr getUpdatePacket(); void setSkullType(int skullType, const wstring &extra); int getSkullType(); int getRotation(); void setRotation(int rot); wstring getExtraType(); // 4J Added virtual shared_ptr clone(); };