#include "stdafx.h" #include "SmoothStoneBrickTile.h" #include "net.minecraft.world.h" const wstring SmoothStoneBrickTile::TEXTURE_NAMES[] = {L"stonebricksmooth", L"stonebricksmooth_mossy", L"stonebricksmooth_cracked", L"stonebricksmooth_carved"}; const unsigned int SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[SMOOTH_STONE_BRICK_NAMES_LENGTH] = { IDS_TILE_STONE_BRICK_SMOOTH, IDS_TILE_STONE_BRICK_SMOOTH_MOSSY, IDS_TILE_STONE_BRICK_SMOOTH_CRACKED, IDS_TILE_STONE_BRICK_SMOOTH_CHISELED }; SmoothStoneBrickTile::SmoothStoneBrickTile(int id) : Tile(id, Material::stone) { icons = NULL; } Icon *SmoothStoneBrickTile::getTexture(int face, int data) { if (data < 0 || data >= SMOOTH_STONE_BRICK_NAMES_LENGTH) data = 0; return icons[data]; } int SmoothStoneBrickTile::getSpawnResourcesAuxValue(int data) { return data; } unsigned int SmoothStoneBrickTile::getDescriptionId(int iData /*= -1*/) { if(iData < 0 ) iData = 0; return SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[iData]; } void SmoothStoneBrickTile::registerIcons(IconRegister *iconRegister) { icons = new Icon*[SMOOTH_STONE_BRICK_NAMES_LENGTH]; for (int i = 0; i < SMOOTH_STONE_BRICK_NAMES_LENGTH; i++) { icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]); } }