#pragma once #include "Tile.h" class ChunkRebuildData; class SmoothStoneBrickTile : public Tile { friend class ChunkRebuildData; public: static const int TYPE_DEFAULT = 0; static const int TYPE_MOSSY = 1; static const int TYPE_CRACKED = 2; static const int TYPE_DETAIL = 3; static const wstring TEXTURE_NAMES[]; static const int SMOOTH_STONE_BRICK_NAMES_LENGTH = 4; static const unsigned int SMOOTH_STONE_BRICK_NAMES[SMOOTH_STONE_BRICK_NAMES_LENGTH]; private: Icon **icons; public: SmoothStoneBrickTile(int id); public: virtual Icon *getTexture(int face, int data); virtual unsigned int getDescriptionId(int iData = -1); virtual int getSpawnResourcesAuxValue(int data); void registerIcons(IconRegister *iconRegister); };