#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.ai.goal.h" #include "net.minecraft.world.entity.ai.goal.target.h" #include "net.minecraft.world.entity.ai.navigation.h" #include "net.minecraft.world.entity.monster.h" #include "net.minecraft.world.entity.projectile.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.damagesource.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.item.h" #include "SharedConstants.h" #include "..\Minecraft.Client\Textures.h" #include "SnowMan.h" #include "SoundTypes.h" SnowMan::SnowMan(Level *level) : Golem(level) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called health = getMaxHealth(); this->textureIdx = TN_MOB_SNOWMAN;// 4J was "/mob/snowman.png"; this->setSize(0.4f, 1.8f); getNavigation()->setAvoidWater(true); goalSelector.addGoal(1, new ArrowAttackGoal(this, 0.25f, ArrowAttackGoal::SnowballType, SharedConstants::TICKS_PER_SECOND * 1)); goalSelector.addGoal(2, new RandomStrollGoal(this, 0.2f)); goalSelector.addGoal(3, new LookAtPlayerGoal(this, typeid(Player), 6)); goalSelector.addGoal(4, new RandomLookAroundGoal(this)); targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Monster), 16, 0, true)); } bool SnowMan::useNewAi() { return true; } int SnowMan::getMaxHealth() { return 4; } void SnowMan::aiStep() { Golem::aiStep(); if (this->isInWaterOrRain()) hurt(DamageSource::drown, 1); { int xx = Mth::floor(x); int zz = Mth::floor(z); if (level->getBiome(xx, zz)->getTemperature() > 1) { hurt(DamageSource::onFire, 1); } } for (int i = 0; i < 4; i++) { int xx = Mth::floor(x + (i % 2 * 2 - 1) * 0.25f); int yy = Mth::floor(y); int zz = Mth::floor(z + ((i / 2) % 2 * 2 - 1) * 0.25f); if (level->getTile(xx, yy, zz) == 0) { if (level->getBiome(xx, zz)->getTemperature() < 0.8f) { if (Tile::topSnow->mayPlace(level, xx, yy, zz)) { level->setTile(xx, yy, zz, Tile::topSnow_Id); } } } } } int SnowMan::getDeathLoot() { return Item::snowBall_Id; } void SnowMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) { // drop some feathers int count = random->nextInt(16); for (int i = 0; i < count; i++) { spawnAtLocation(Item::snowBall_Id, 1); } }