#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.item.h" #include "SnowTile.h" SnowTile::SnowTile(int id) : Tile(id, Material::snow) { setTicking(true); } int SnowTile::getResource(int data, Random *random, int playerBonusLevel) { return Item::snowBall->id; } int SnowTile::getResourceCount(Random *random) { return 4; } void SnowTile::tick(Level *level, int x, int y, int z, Random *random) { if (level->getBrightness(LightLayer::Block, x, y, z) > 11) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->setTile(x, y, z, 0); } } bool SnowTile::shouldTileTick(Level *level, int x,int y,int z) { return level->getBrightness(LightLayer::Block, x, y, z) > 11; }