#include "stdafx.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.projectile.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.h" #include "SnowballItem.h" #include "SoundTypes.h" SnowballItem::SnowballItem(int id) : Item(id) { this->maxStackSize = 16; } shared_ptr SnowballItem::use(shared_ptr instance, Level *level, shared_ptr player) { if (!player->abilities.instabuild) { instance->count--; } level->playSound((shared_ptr ) player, eSoundType_RANDOM_BOW, 0.5f, 0.4f / (random->nextFloat() * 0.4f + 0.8f)); if (!level->isClientSide) level->addEntity( shared_ptr( new Snowball(level, player) ) ); return instance; }