#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "SpringFeature.h" SpringFeature::SpringFeature(int tile) { this->tile = tile; } bool SpringFeature::place(Level *level, Random *random, int x, int y, int z) { // 4J Stu Added to stop spring features generating areas previously place by game rule generation if(app.getLevelGenerationOptions() != NULL) { LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); bool intersects = levelGenOptions->checkIntersects(x, y, z, x, y, z); if(intersects) { //app.DebugPrintf("Skipping spring feature generation as it overlaps a game rule structure\n"); return false; } } if (level->getTile(x, y + 1, z) != Tile::rock_Id) return false; if (level->getTile(x, y - 1, z) != Tile::rock_Id) return false; if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::rock_Id) return false; int rockCount = 0; if (level->getTile(x - 1, y, z) == Tile::rock_Id) rockCount++; if (level->getTile(x + 1, y, z) == Tile::rock_Id) rockCount++; if (level->getTile(x, y, z - 1) == Tile::rock_Id) rockCount++; if (level->getTile(x, y, z + 1) == Tile::rock_Id) rockCount++; int holeCount = 0; if (level->isEmptyTile(x - 1, y, z)) holeCount++; if (level->isEmptyTile(x + 1, y, z)) holeCount++; if (level->isEmptyTile(x, y, z - 1)) holeCount++; if (level->isEmptyTile(x, y, z + 1)) holeCount++; if (rockCount == 3 && holeCount == 1) { level->setTile(x, y, z, tile); level->setInstaTick(true); Tile::tiles[tile]->tick(level, x, y, z, random); level->setInstaTick(false); } return true; }