#include "stdafx.h" #include "net.minecraft.world.level.h" #include "SpringTile.h" SpringTile::SpringTile(int id, int liquidTileId) : Tile(id, Material::water) { this->liquidTileId = liquidTileId; this->setTicking(true); } void SpringTile::onPlace(Level *level, int x, int y, int z) { Tile::onPlace(level, x, y, z); if (level->isEmptyTile(x-1, y, z)) level->setTile(x-1, y, z, liquidTileId); if (level->isEmptyTile(x+1, y, z)) level->setTile(x+1, y, z, liquidTileId); if (level->isEmptyTile(x, y, z-1)) level->setTile(x, y, z-1, liquidTileId); if (level->isEmptyTile(x, y, z+1)) level->setTile(x, y, z+1, liquidTileId); } void SpringTile::tick(Level *level, int x, int y, int z, Random *random) { Tile::tick(level, x, y, z, random); if (level->isEmptyTile(x-1, y, z)) level->setTile(x-1, y, z, liquidTileId); if (level->isEmptyTile(x+1, y, z)) level->setTile(x+1, y, z, liquidTileId); if (level->isEmptyTile(x, y, z-1)) level->setTile(x, y, z-1, liquidTileId); if (level->isEmptyTile(x, y, z+1)) level->setTile(x, y, z+1, liquidTileId); }