#pragma once using namespace std; #include "WaterAnimal.h" class Player; class Squid : public WaterAnimal { public: eINSTANCEOF GetType() { return eTYPE_SQUID; } static Entity *create(Level *level) { return new Squid(level); } void _init(); float xBodyRot, xBodyRotO; float zBodyRot, zBodyRotO; float tentacleMovement, oldTentacleMovement; float tentacleAngle, oldTentacleAngle; private: float speed; float tentacleSpeed; float rotateSpeed; float tx, ty, tz; public: Squid(Level *level); virtual int getMaxHealth(); protected: virtual int getAmbientSound(); virtual int getHurtSound(); virtual int getDeathSound(); virtual float getSoundVolume(); virtual int getDeathLoot(); virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel); public: virtual bool isInWater(); virtual void aiStep(); virtual void travel(float xa, float ya); protected: virtual void serverAiStep(); public: virtual bool canSpawn(); };