#include "stdafx.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.level.h" #include "net.minecraft.h" #include "StairTile.h" int StairTile::DEAD_SPACES[8][2] = { {2, 6}, {3, 7}, {2, 3}, {6, 7}, {0, 4}, {1, 5}, {0, 1}, {4, 5} }; StairTile::StairTile(int id, Tile *base,int basedata) : Tile(id, base->material, isSolidRender()) { this->base = base; this->basedata = basedata; isClipping = false; clipStep = 0; setDestroyTime(base->destroySpeed); setExplodeable(base->explosionResistance / 3); setSoundType(base->soundType); setLightBlock(255); } void StairTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param { if (isClipping) { setShape(0.5f * (clipStep % 2), 0.5f * (clipStep / 2 % 2), 0.5f * (clipStep / 4 % 2), 0.5f + 0.5f * (clipStep % 2), 0.5f + 0.5f * (clipStep / 2 % 2), 0.5f + 0.5f * (clipStep / 4 % 2)); } else { setShape(0, 0, 0, 1, 1, 1); } } bool StairTile::isSolidRender(bool isServerLevel) { return false; } bool StairTile::isCubeShaped() { return false; } int StairTile::getRenderShape() { return Tile::SHAPE_STAIRS; } void StairTile::setBaseShape(LevelSource *level, int x, int y, int z) { int data = level->getData(x, y, z); if ((data & UPSIDEDOWN_BIT) != 0) { setShape(0, .5f, 0, 1, 1, 1); } else { setShape(0, 0, 0, 1, .5f, 1); } } bool StairTile::isStairs(int id) { StairTile *st = dynamic_cast(Tile::tiles[id]); return id > 0 && st != NULL; //Tile::tiles[id] instanceof StairTile; } bool StairTile::isLockAttached(LevelSource *level, int x, int y, int z, int data) { int lockTile = level->getTile(x, y, z); if (isStairs(lockTile) && level->getData(x, y, z) == data) { return true; } return false; } bool StairTile::setStepShape(LevelSource *level, int x, int y, int z) { int data = level->getData(x, y, z); int dir = data & 0x3; float bottom = 0.5f; float top = 1.0f; if ((data & UPSIDEDOWN_BIT) != 0) { bottom = 0; top = .5f; } float west = 0; float east = 1; float north = 0; float south = .5f; bool checkInnerPiece = true; if (dir == DIR_EAST) { west = .5f; south = 1; int backTile = level->getTile(x + 1, y, z); int backData = level->getData(x + 1, y, z); if (isStairs(backTile) && ((data & UPSIDEDOWN_BIT) == (backData & UPSIDEDOWN_BIT))) { int backDir = backData & 0x3; if (backDir == DIR_NORTH && !isLockAttached(level, x, y, z + 1, data)) { south = .5f; checkInnerPiece = false; } else if (backDir == DIR_SOUTH && !isLockAttached(level, x, y, z - 1, data)) { north = .5f; checkInnerPiece = false; } } } else if (dir == DIR_WEST) { east = .5f; south = 1; int backTile = level->getTile(x - 1, y, z); int backData = level->getData(x - 1, y, z); if (isStairs(backTile) && ((data & UPSIDEDOWN_BIT) == (backData & UPSIDEDOWN_BIT))) { int backDir = backData & 0x3; if (backDir == DIR_NORTH && !isLockAttached(level, x, y, z + 1, data)) { south = .5f; checkInnerPiece = false; } else if (backDir == DIR_SOUTH && !isLockAttached(level, x, y, z - 1, data)) { north = .5f; checkInnerPiece = false; } } } else if (dir == DIR_SOUTH) { north = .5f; south = 1; int backTile = level->getTile(x, y, z + 1); int backData = level->getData(x, y, z + 1); if (isStairs(backTile) && ((data & UPSIDEDOWN_BIT) == (backData & UPSIDEDOWN_BIT))) { int backDir = backData & 0x3; if (backDir == DIR_WEST && !isLockAttached(level, x + 1, y, z, data)) { east = .5f; checkInnerPiece = false; } else if (backDir == DIR_EAST && !isLockAttached(level, x - 1, y, z, data)) { west = .5f; checkInnerPiece = false; } } } else if (dir == DIR_NORTH) { int backTile = level->getTile(x, y, z - 1); int backData = level->getData(x, y, z - 1); if (isStairs(backTile) && ((data & UPSIDEDOWN_BIT) == (backData & UPSIDEDOWN_BIT))) { int backDir = backData & 0x3; if (backDir == DIR_WEST && !isLockAttached(level, x + 1, y, z, data)) { east = .5f; checkInnerPiece = false; } else if (backDir == DIR_EAST && !isLockAttached(level, x - 1, y, z, data)) { west = .5f; checkInnerPiece = false; } } } setShape(west, bottom, north, east, top, south); return checkInnerPiece; } /* * This method adds an extra 1/8 block if the stairs can attach as an * "inner corner." */ bool StairTile::setInnerPieceShape(LevelSource *level, int x, int y, int z) { int data = level->getData(x, y, z); int dir = data & 0x3; float bottom = 0.5f; float top = 1.0f; if ((data & UPSIDEDOWN_BIT) != 0) { bottom = 0; top = .5f; } float west = 0; float east = .5f; float north = .5f; float south = 1.0f; bool hasInnerPiece = false; if (dir == DIR_EAST) { int frontTile = level->getTile(x - 1, y, z); int frontData = level->getData(x - 1, y, z); if (isStairs(frontTile) && ((data & UPSIDEDOWN_BIT) == (frontData & UPSIDEDOWN_BIT))) { int frontDir = frontData & 0x3; if (frontDir == DIR_NORTH && !isLockAttached(level, x, y, z - 1, data)) { north = 0; south = .5f; hasInnerPiece = true; } else if (frontDir == DIR_SOUTH && !isLockAttached(level, x, y, z + 1, data)) { north = .5f; south = 1; hasInnerPiece = true; } } } else if (dir == DIR_WEST) { int frontTile = level->getTile(x + 1, y, z); int frontData = level->getData(x + 1, y, z); if (isStairs(frontTile) && ((data & UPSIDEDOWN_BIT) == (frontData & UPSIDEDOWN_BIT))) { west = .5f; east = 1.0f; int frontDir = frontData & 0x3; if (frontDir == DIR_NORTH && !isLockAttached(level, x, y, z - 1, data)) { north = 0; south = .5f; hasInnerPiece = true; } else if (frontDir == DIR_SOUTH && !isLockAttached(level, x, y, z + 1, data)) { north = .5f; south = 1; hasInnerPiece = true; } } } else if (dir == DIR_SOUTH) { int frontTile = level->getTile(x, y, z - 1); int frontData = level->getData(x, y, z - 1); if (isStairs(frontTile) && ((data & UPSIDEDOWN_BIT) == (frontData & UPSIDEDOWN_BIT))) { north = 0; south = .5f; int frontDir = frontData & 0x3; if (frontDir == DIR_WEST && !isLockAttached(level, x - 1, y, z, data)) { hasInnerPiece = true; } else if (frontDir == DIR_EAST && !isLockAttached(level, x + 1, y, z, data)) { west = .5f; east = 1.0f; hasInnerPiece = true; } } } else if (dir == DIR_NORTH) { int frontTile = level->getTile(x, y, z + 1); int frontData = level->getData(x, y, z + 1); if (isStairs(frontTile) && ((data & UPSIDEDOWN_BIT) == (frontData & UPSIDEDOWN_BIT))) { int frontDir = frontData & 0x3; if (frontDir == DIR_WEST && !isLockAttached(level, x - 1, y, z, data)) { hasInnerPiece = true; } else if (frontDir == DIR_EAST && !isLockAttached(level, x + 1, y, z, data)) { west = .5f; east = 1.0f; hasInnerPiece = true; } } } if (hasInnerPiece) { setShape(west, bottom, north, east, top, south); } return hasInnerPiece; } void StairTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr source) { setBaseShape(level, x, y, z); Tile::addAABBs(level, x, y, z, box, boxes, source); bool checkInnerPiece = setStepShape(level, x, y, z); Tile::addAABBs(level, x, y, z, box, boxes, source); if (checkInnerPiece) { if (setInnerPieceShape(level, x, y, z)) { Tile::addAABBs(level, x, y, z, box, boxes, source); } } //int data = level->getData(x, y, z); //int dir = data & 0x3; //float lowerPieceY0 = 0; //float lowerPieceY1 = 0.5f; //float upperPieceY0 = 0.5f; //float upperPieceY1 = 1; //if ((data & UPSIDEDOWN_BIT) != 0) //{ // lowerPieceY0 = .5f; // lowerPieceY1 = 1; // upperPieceY0 = 0; // upperPieceY1 = .5f; //} //setShape(0, lowerPieceY0, 0, 1, lowerPieceY1, 1); //Tile::addAABBs(level, x, y, z, box, boxes); //if (dir == 0) //{ // setShape(0.5f, upperPieceY0, 0, 1, upperPieceY1, 1); // Tile::addAABBs(level, x, y, z, box, boxes); //} //else if (dir == 1) //{ // setShape(0, upperPieceY0, 0, .5f, upperPieceY1, 1); // Tile::addAABBs(level, x, y, z, box, boxes); //} //else if (dir == 2) //{ // setShape(0, upperPieceY0, 0.5f, 1, upperPieceY1, 1); // Tile::addAABBs(level, x, y, z, box, boxes); //} //else if (dir == 3) //{ // setShape(0, upperPieceY0, 0, 1, upperPieceY1, .5f); // Tile::addAABBs(level, x, y, z, box, boxes); //} setShape(0, 0, 0, 1, 1, 1); } /** DELEGATES: **/ void StairTile::addLights(Level *level, int x, int y, int z) { base->addLights(level, x, y, z); } void StairTile::animateTick(Level *level, int x, int y, int z, Random *random) { base->animateTick(level, x, y, z, random); } void StairTile::attack(Level *level, int x, int y, int z, shared_ptr player) { base->attack(level, x, y, z, player); } void StairTile::destroy(Level *level, int x, int y, int z, int data) { base->destroy(level, x, y, z, data); } // 4J - brought forward from 1.8.2 int StairTile::getLightColor(LevelSource *level, int x, int y, int z, int tileId/*=-1*/) { return base->getLightColor(level, x, y, z, tileId); } float StairTile::getBrightness(LevelSource *level, int x, int y, int z) { return base->getBrightness(level, x, y, z); } float StairTile::getExplosionResistance(shared_ptr source) { return base->getExplosionResistance(source); } int StairTile::getRenderLayer() { return base->getRenderLayer(); } Icon *StairTile::getTexture(int face, int data) { return base->getTexture(face, basedata); } int StairTile::getTickDelay() { return base->getTickDelay(); } AABB *StairTile::getTileAABB(Level *level, int x, int y, int z) { return base->getTileAABB(level, x, y, z); } void StairTile::handleEntityInside(Level *level, int x, int y, int z, shared_ptr e, Vec3 *current) { base->handleEntityInside(level, x, y, z, e, current); } bool StairTile::mayPick() { return base->mayPick(); } bool StairTile::mayPick(int data, bool liquid) { return base->mayPick(data, liquid); } bool StairTile::mayPlace(Level *level, int x, int y, int z) { return base->mayPlace(level, x, y, z); } void StairTile::onPlace(Level *level, int x, int y, int z) { neighborChanged(level, x, y, z, 0); base->onPlace(level, x, y, z); } void StairTile::onRemove(Level *level, int x, int y, int z, int id, int data) { base->onRemove(level, x, y, z, id, data); } void StairTile::prepareRender(Level *level, int x, int y, int z) { base->prepareRender(level, x, y, z); } void StairTile::stepOn(Level *level, int x, int y, int z, shared_ptr entity) { base->stepOn(level, x, y, z, entity); } void StairTile::tick(Level *level, int x, int y, int z, Random *random) { base->tick(level, x, y, z, random); } // 4J-HEG - Removed this to prevent weird tooltips (place steak on stairs!?) //// 4J-PB - Adding a TestUse for tooltip display //bool StairTile::TestUse() //{ // return true; //} bool StairTile::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { if (soundOnly) return false; return base->use(level, x, y, z, player, 0, 0, 0, 0); } void StairTile::wasExploded(Level *level, int x, int y, int z) { base->wasExploded(level, x, y, z); } void StairTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr by) { int dir = ( Mth::floor(by->yRot * 4 / (360) + 0.5) ) & 3; int usd = level->getData(x, y, z) & UPSIDEDOWN_BIT; if (dir == 0) level->setData(x, y, z, DIR_SOUTH | usd); if (dir == 1) level->setData(x, y, z, DIR_WEST | usd); if (dir == 2) level->setData(x, y, z, DIR_NORTH | usd); if (dir == 3) level->setData(x, y, z, DIR_EAST | usd); } int StairTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) { if (face == Facing::DOWN || (face != Facing::UP && clickY > 0.5)) { return itemValue | UPSIDEDOWN_BIT; } return itemValue; } HitResult *StairTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b) { HitResult *results[8]; for(unsigned int i = 0; i < 8; ++i) { results[i] = NULL; } int data = level->getData(xt, yt, zt); int dir = data & 0x3; bool upsideDown = (data & UPSIDEDOWN_BIT) == UPSIDEDOWN_BIT; int *deadSpaces = DEAD_SPACES[dir + (upsideDown ? 4 : 0)]; isClipping = true; for (int i = 0; i < 8; i++) { clipStep = i; for(unsigned int j = 0; j < DEAD_SPACE_COLUMN_COUNT; ++j) { if (deadSpaces[j] == i) continue; } results[i] = Tile::clip(level, xt, yt, zt, a, b); } for(unsigned int j = 0; j < DEAD_SPACE_COLUMN_COUNT; ++j) { results[deadSpaces[j]] = NULL; } HitResult *closest = NULL; double closestDist = 0; for (unsigned int i = 0; i < 8; ++i) { HitResult *result = results[i]; if (result != NULL) { double dist = result->pos->distanceToSqr(b); if (dist > closestDist) { closest = result; closestDist = dist; } } } return closest; } void StairTile::registerIcons(IconRegister *iconRegister) { // None }