#include "stdafx.h" #include "net.minecraft.locale.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.item.crafting.h" #include "Achievements.h" #include "ItemStat.h" #include "GeneralStat.h" #include "Stats.h" #include "..\Minecraft.Client\StatsCounter.h" const int Stats::BLOCKS_MINED_OFFSET = 0x1000000; const int Stats::ITEMS_COLLECTED_OFFSET = 0x1010000; const int Stats::ITEMS_CRAFTED_OFFSET = 0x1020000; const int Stats::ADDITIONAL_STATS_OFFSET = 0x5010000; // Needs to be higher than Achievements::ACHIEVEMENT_OFFSET = 0x500000; unordered_map* Stats::statsById = new unordered_map; vector *Stats::all = new vector; vector *Stats::generalStats = new vector; vector *Stats::blocksMinedStats = new vector; vector *Stats::itemsCollectedStats = new vector; vector *Stats::itemsCraftedStats = new vector; #if defined _EXTENDED_ACHIEVEMENTS vector *Stats::blocksPlacedStats = new vector; #endif Stat *Stats::walkOneM = NULL; Stat *Stats::swimOneM = NULL; Stat *Stats::fallOneM = NULL; Stat *Stats::climbOneM = NULL; Stat *Stats::minecartOneM = NULL; Stat *Stats::boatOneM = NULL; Stat *Stats::pigOneM = NULL; Stat *Stats::portalsCreated = NULL; Stat *Stats::cowsMilked = NULL; Stat *Stats::netherLavaCollected = NULL; Stat *Stats::killsZombie = NULL; Stat *Stats::killsSkeleton = NULL; Stat *Stats::killsCreeper = NULL; Stat *Stats::killsSpider = NULL; Stat *Stats::killsSpiderJockey = NULL; Stat *Stats::killsZombiePigman = NULL; Stat *Stats::killsSlime = NULL; Stat *Stats::killsGhast = NULL; Stat *Stats::killsNetherZombiePigman = NULL; // 4J : WESTY : Added for new achievements. Stat *Stats::befriendsWolf = NULL; Stat *Stats::totalBlocksMined = NULL; Stat *Stats::timePlayed = NULL; StatArray Stats::blocksMined; StatArray Stats::itemsCollected; StatArray Stats::itemsCrafted; #if defined _EXTENDED_ACHIEVEMENTS StatArray Stats::blocksPlaced; StatArray Stats::rainbowCollection; StatArray Stats::biomesVisisted; #endif Stat *Stats::killsEnderdragon = NULL; // The number of times this player has dealt the killing blow to the Enderdragon Stat *Stats::completeTheEnd = NULL; // The number of times this player has been present when the Enderdragon has died void Stats::staticCtor() { Stats::walkOneM = (new GeneralStat(2000, L"stat.walkOneM", (StatFormatter *) Stat::distanceFormatter))->setAwardLocallyOnly()->postConstruct(); Stats::swimOneM = (new GeneralStat(2001, L"stat.swimOneM", (StatFormatter *) Stat::distanceFormatter))->setAwardLocallyOnly()->postConstruct(); Stats::fallOneM = (new GeneralStat(2002, L"stat.fallOneM", (StatFormatter *) Stat::distanceFormatter))->setAwardLocallyOnly()->postConstruct(); Stats::climbOneM = (new GeneralStat(2003, L"stat.climbOneM", (StatFormatter *) Stat::distanceFormatter))->setAwardLocallyOnly()->postConstruct(); Stats::minecartOneM = (new GeneralStat(2004, L"stat.minecartOneM", (StatFormatter *) Stat::distanceFormatter))->setAwardLocallyOnly()->postConstruct(); Stats::boatOneM = (new GeneralStat(2005, L"stat.boatOneM", (StatFormatter *) Stat::distanceFormatter))->setAwardLocallyOnly()->postConstruct(); Stats::pigOneM = (new GeneralStat(2006, L"stat.pigOneM", (StatFormatter *) Stat::distanceFormatter))->setAwardLocallyOnly()->postConstruct(); Stats::portalsCreated = (new GeneralStat(2007, L"stat.portalsUsed"))->postConstruct(); Stats::cowsMilked = (new GeneralStat(2008, L"stat.cowsMilked"))->postConstruct(); Stats::netherLavaCollected = (new GeneralStat(2009, L"stat.netherLavaCollected"))->postConstruct(); Stats::killsZombie = (new GeneralStat(2010, L"stat.killsZombie"))->postConstruct(); Stats::killsSkeleton = (new GeneralStat(2011, L"stat.killsSkeleton"))->postConstruct(); Stats::killsCreeper = (new GeneralStat(2012, L"stat.killsCreeper"))->postConstruct(); Stats::killsSpider = (new GeneralStat(2013, L"stat.killsSpider"))->postConstruct(); Stats::killsSpiderJockey = (new GeneralStat(2014, L"stat.killsSpiderJockey"))->postConstruct(); Stats::killsZombiePigman = (new GeneralStat(2015, L"stat.killsZombiePigman"))->postConstruct(); Stats::killsSlime = (new GeneralStat(2016, L"stat.killsSlime"))->postConstruct(); Stats::killsGhast = (new GeneralStat(2017, L"stat.killsGhast"))->postConstruct(); Stats::killsNetherZombiePigman = (new GeneralStat(2018, L"stat.killsNetherZombiePigman"))->postConstruct(); // 4J : WESTY : Added for new achievements. Stats::befriendsWolf = (new GeneralStat(2019, L"stat.befriendsWolf"))->postConstruct(); Stats::totalBlocksMined = (new GeneralStat(2020, L"stat.totalBlocksMined"))->postConstruct(); // 4J-PB - don't want the time played going to the server Stats::timePlayed = (new GeneralStat(2021, L"stat.timePlayed"))->setAwardLocallyOnly()->postConstruct(); // WARNING: NO NEW STATS CAN BE ADDED HERE // These stats are directly followed by the achievemnts in the profile data, so cannot be changed without migrating the profile data buildBlockStats(); Achievements::init(); Achievements::staticCtor(); // 4J Stu - Added this function to allow us to add news stats from TU9 onwards buildAdditionalStats(); } void Stats::init() { } bool Stats::blockStatsLoaded = false; // WARNING: NO NEW STATS CAN BE ADDED HERE // These stats are directly followed by the achievemnts in the profile data, so cannot be changed without migrating the profile data void Stats::buildBlockStats() { blocksMined = StatArray(32000); ItemStat* newStat = new ItemStat(BLOCKS_MINED_OFFSET + 0, L"mineBlock.dirt", Tile::dirt->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::dirt->id] = newStat; blocksMined[Tile::grass->id] = newStat; blocksMined[Tile::farmland->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 1, L"mineBlock.stone", Tile::stoneBrick->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::stoneBrick->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 2, L"mineBlock.sand", Tile::sand->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::sand->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 3, L"mineBlock.cobblestone", Tile::rock->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::rock->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 4, L"mineBlock.gravel", Tile::gravel->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::gravel->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 5, L"mineBlock.clay", Tile::clay->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::clay->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 6, L"mineBlock.obsidian", Tile::obsidian->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::obsidian->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 7, L"mineBlock.coal", Tile::coalOre->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::coalOre->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 8, L"mineBlock.iron", Tile::ironOre->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::ironOre->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 9, L"mineBlock.gold", Tile::goldOre->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::goldOre->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 10, L"mineBlock.diamond", Tile::diamondOre->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::diamondOre->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 11, L"mineBlock.redstone", Tile::redStoneOre->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::redStoneOre->id] = newStat; blocksMined[Tile::redStoneOre_lit->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 12, L"mineBlock.lapisLazuli", Tile::lapisOre->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::lapisOre->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 13, L"mineBlock.netherrack", Tile::hellRock->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::hellRock->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 14, L"mineBlock.soulSand", Tile::hellSand->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::hellSand->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 15, L"mineBlock.glowstone", Tile::lightGem->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::lightGem->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 16, L"mineBlock.wood", Tile::treeTrunk->id); blocksMinedStats->push_back(newStat); blocksMined[Tile::treeTrunk->id] = newStat; newStat->postConstruct(); // WARNING: NO NEW STATS CAN BE ADDED HERE // These stats are directly followed by the achievemnts in the profile data, so cannot be changed without migrating the profile data blockStatsLoaded = true; buildCraftableStats(); } bool Stats::itemStatsLoaded = false; void Stats::buildItemStats() { itemStatsLoaded = true; buildCraftableStats(); } bool Stats::craftableStatsLoaded = false; // WARNING: NO NEW STATS CAN BE ADDED HERE // These stats are directly followed by the achievemnts in the profile data, so cannot be changed without migrating the profile data void Stats::buildCraftableStats() { if (!blockStatsLoaded || !itemStatsLoaded || craftableStatsLoaded) { // still waiting for the JVM to load stuff //Or stats already loaded return; } craftableStatsLoaded = true; //Collected stats itemsCollected = StatArray(32000); ItemStat* newStat = new ItemStat(ITEMS_COLLECTED_OFFSET + 0, L"collectItem.egg", Item::egg->id); itemsCollectedStats->push_back(newStat); itemsCollected[Item::egg->id] = newStat; newStat->postConstruct(); // 4J Stu - The following stats were added as it was too easy to cheat the leaderboards by dropping and picking up these items // They are now changed to mining the block which involves a tiny bit more effort newStat = new ItemStat(BLOCKS_MINED_OFFSET + 18, L"mineBlock.wheat", Tile::crops_Id); blocksMinedStats->push_back(newStat); blocksMined[Tile::crops_Id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 19, L"mineBlock.mushroom1", Tile::mushroom1_Id); blocksMinedStats->push_back(newStat); blocksMined[Tile::mushroom1_Id] = newStat; newStat->postConstruct(); newStat = new ItemStat(BLOCKS_MINED_OFFSET + 17, L"mineBlock.sugar", Tile::reeds_Id); blocksMinedStats->push_back(newStat); blocksMined[Tile::reeds_Id] = newStat; newStat->postConstruct(); #if 0 newStat = new ItemStat(ITEMS_COLLECTED_OFFSET + 1, L"collectItem.wheat", Item::wheat->id); itemsCollectedStats->push_back(newStat); itemsCollected[Item::wheat->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_COLLECTED_OFFSET + 2, L"collectItem.mushroom", Tile::mushroom1->id); itemsCollectedStats->push_back(newStat); itemsCollected[Tile::mushroom1->id] = newStat; itemsCollected[Tile::mushroom2->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_COLLECTED_OFFSET + 3, L"collectItem.sugarCane", Item::reeds->id); itemsCollectedStats->push_back(newStat); itemsCollected[Item::reeds->id] = newStat; newStat->postConstruct(); #endif newStat = new ItemStat(ITEMS_COLLECTED_OFFSET + 4, L"collectItem.pumpkin", Tile::pumpkin->id); itemsCollectedStats->push_back(newStat); itemsCollected[Tile::pumpkin->id] = newStat; itemsCollected[Tile::litPumpkin->id] = newStat; newStat->postConstruct(); //Crafted stats itemsCrafted = StatArray(32000); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 0, L"craftItem.plank", Tile::wood->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Tile::wood->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 1, L"craftItem.workbench", Tile::workBench->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Tile::workBench->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 2, L"craftItem.stick", Item::stick->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::stick->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 3, L"craftItem.woodenShovel", Item::shovel_wood->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::shovel_wood->id] = newStat; newStat->postConstruct(); // 4J : WESTY : Added for new achievements. newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 4, L"craftItem.woodenPickAxe", Item::pickAxe_wood->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::pickAxe_wood->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 5, L"craftItem.stonePickAxe", Item::pickAxe_stone->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::pickAxe_stone->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 6, L"craftItem.ironPickAxe", Item::pickAxe_iron->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::pickAxe_iron->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 7, L"craftItem.diamondPickAxe", Item::pickAxe_diamond->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::pickAxe_diamond->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 8, L"craftItem.goldPickAxe", Item::pickAxe_gold->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::pickAxe_gold->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 9, L"craftItem.stoneShovel", Item::shovel_stone->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::shovel_stone->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 10, L"craftItem.ironShovel", Item::shovel_iron->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::shovel_iron->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 11, L"craftItem.diamondShovel", Item::shovel_diamond->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::shovel_diamond->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 12, L"craftItem.goldShovel", Item::shovel_gold->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::shovel_gold->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 13, L"craftItem.woodenAxe", Item::hatchet_wood->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::hatchet_wood->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 14, L"craftItem.stoneAxe", Item::hatchet_stone->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::hatchet_stone->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 15, L"craftItem.ironAxe", Item::hatchet_iron->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::hatchet_iron->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 16, L"craftItem.diamondAxe", Item::hatchet_diamond->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::hatchet_diamond->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 17, L"craftItem.goldAxe", Item::hatchet_gold->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::hatchet_gold->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 18, L"craftItem.woodenHoe", Item::hoe_wood->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::hoe_wood->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 19, L"craftItem.stoneHoe", Item::hoe_stone->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::hoe_stone->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 20, L"craftItem.ironHoe", Item::hoe_iron->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::hoe_iron->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 21, L"craftItem.diamondHoe", Item::hoe_diamond->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::hoe_diamond->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 22, L"craftItem.goldHoe", Item::hoe_gold->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::hoe_gold->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 23, L"craftItem.glowstone", Tile::lightGem_Id); itemsCraftedStats->push_back(newStat); itemsCrafted[Tile::lightGem_Id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 24, L"craftItem.tnt", Tile::tnt_Id); itemsCraftedStats->push_back(newStat); itemsCrafted[Tile::tnt_Id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 25, L"craftItem.bowl", Item::bowl->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::bowl->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 26, L"craftItem.bucket", Item::bucket_empty->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::bucket_empty->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 27, L"craftItem.flintAndSteel", Item::flintAndSteel->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::flintAndSteel->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 28, L"craftItem.fishingRod", Item::fishingRod->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::fishingRod->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 29, L"craftItem.clock", Item::clock->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::clock->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 30, L"craftItem.compass", Item::compass->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::compass->id] = newStat; newStat->postConstruct(); newStat = new ItemStat(ITEMS_CRAFTED_OFFSET + 31, L"craftItem.map", Item::map->id); itemsCraftedStats->push_back(newStat); itemsCrafted[Item::map->id] = newStat; newStat->postConstruct(); // WARNING: NO NEW STATS CAN BE ADDED HERE // These stats are directly followed by the achievemnts in the profile data, so cannot be changed without migrating the profile data //This sets up a static list of stat/leaderboard pairings, used to tell which leaderboards need an update StatsCounter::setupStatBoards(); } // 4J Stu - Added this function to allow us to add news stats from TU9 onwards void Stats::buildAdditionalStats() { int offset = ADDITIONAL_STATS_OFFSET; // The order of these stats should not be changed, as the map directly to bits in the profile data // The number of times this player has dealt the killing blow to the Enderdragon Stats::killsEnderdragon = (new GeneralStat(offset++, L"stat.killsEnderdragon"))->postConstruct(); // The number of times this player has been present when the Enderdragon has died Stats::completeTheEnd = (new GeneralStat(offset++, L"stat.completeTheEnd"))->postConstruct(); #if defined _EXTENDED_ACHIEVEMENTS { ItemStat *itemStat = new ItemStat(offset++, L"craftItem.flowerPot", Item::flowerPot_Id); itemsCraftedStats->push_back(itemStat); itemsCrafted[itemStat->getItemId()] = itemStat; itemStat->postConstruct(); itemStat = new ItemStat(offset++, L"craftItem.sign", Item::sign_Id); itemsCraftedStats->push_back(itemStat); itemsCrafted[itemStat->getItemId()] = itemStat; itemStat->postConstruct(); itemStat = new ItemStat(offset++, L"mineBlock.emerald", Tile::emeraldOre_Id); blocksMinedStats->push_back(itemStat); blocksMined[itemStat->getItemId()] = itemStat; itemStat->postConstruct(); // 4J-JEV: We don't need itemsCollected(emerald) so I'm using it to // stor itemsBought(emerald) so I don't have to make yet another massive // StatArray for Items Bought. itemStat = new ItemStat(offset++, L"itemsBought.emerald", Item::emerald_Id); itemsCollectedStats->push_back(itemStat); itemsCollected[itemStat->getItemId()] = itemStat; itemStat->postConstruct(); // 4J-JEV: WHY ON EARTH DO THESE ARRAYS HAVE TO BE SO PAINFULLY LARGE WHEN THEY ARE GOING TO BE MOSTLY EMPTY!!! // Either way, I'm making this one smaller because we don't need those record items (and we only need 2). blocksPlaced = StatArray(1000); itemStat = new ItemStat(offset++, L"blockPlaced.flowerPot", Tile::flowerPot_Id); blocksPlacedStats->push_back(itemStat); blocksPlaced[itemStat->getItemId()] = itemStat; itemStat->postConstruct(); itemStat = new ItemStat(offset++, L"blockPlaced.sign", Tile::sign_Id); blocksPlacedStats->push_back(itemStat); blocksPlaced[itemStat->getItemId()] = itemStat; itemStat->postConstruct(); itemStat = new ItemStat(offset++, L"blockPlaced.wallsign", Tile::wallSign_Id); blocksPlacedStats->push_back(itemStat); blocksPlaced[itemStat->getItemId()] = itemStat; itemStat->postConstruct(); GeneralStat *generalStat = NULL; rainbowCollection = StatArray(16); for (unsigned int i = 0; i < 16; i++) { generalStat = new GeneralStat(offset++, L"rainbowCollection." + _toString(i)); generalStats->push_back(generalStat); rainbowCollection[i] = generalStat; generalStat->postConstruct(); } biomesVisisted = StatArray(23); for (unsigned int i = 0; i < 23; i++) { generalStat = new GeneralStat(offset++, L"biomesVisited." + _toString(i)); generalStats->push_back(generalStat); biomesVisisted[i] = generalStat; generalStat->postConstruct(); } itemStat = new ItemStat(offset++, L"itemCrafted.porkchop", Item::porkChop_cooked_Id); itemsCraftedStats->push_back(itemStat); itemsCrafted[itemStat->getItemId()] = itemStat; itemStat->postConstruct(); itemStat = new ItemStat(offset++, L"itemEaten.porkchop", Item::porkChop_cooked_Id); blocksPlacedStats->push_back(itemStat); blocksPlaced[itemStat->getItemId()] = itemStat; itemStat->postConstruct(); } #endif } Stat *Stats::get(int key) { return statsById->at(key); }