#include "stdafx.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.h" #include "..\Minecraft.Client\Minecraft.h" #include "..\Minecraft.Client\Common\Colours\ColourTable.h" #include "StemTile.h" const wstring StemTile::TEXTURE_ANGLED = L"stem_bent"; StemTile::StemTile(int id, Tile *fruit) : Bush(id) { this->fruit = fruit; setTicking(true); float ss = 0.125f; this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss); iconAngled = NULL; } bool StemTile::mayPlaceOn(int tile) { return tile == Tile::farmland_Id; } void StemTile::tick(Level *level, int x, int y, int z, Random *random) { Tile::tick(level, x, y, z, random); if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) { float growthSpeed = getGrowthSpeed(level, x, y, z); // 4J Stu - Brought forward change from 1.2.3 to make fruit more likely to grow if (random->nextInt((int) (25 / growthSpeed) + 1) == 0) { int age = level->getData(x, y, z); if (age < 7) { age++; level->setData(x, y, z, age); } else { if (level->getTile(x - 1, y, z) == fruit->id) return; if (level->getTile(x + 1, y, z) == fruit->id) return; if (level->getTile(x, y, z - 1) == fruit->id) return; if (level->getTile(x, y, z + 1) == fruit->id) return; int dir = random->nextInt(4); int xx = x; int zz = z; if (dir == 0) xx--; if (dir == 1) xx++; if (dir == 2) zz--; if (dir == 3) zz++; // 4J Stu - Brought forward change from 1.2.3 to not require farmland to grow fruits int below = level->getTile(xx, y - 1, zz); if (level->getTile(xx, y, zz) == 0 && (below == Tile::farmland_Id || below == Tile::dirt_Id || below == Tile::grass_Id)) { level->setTile(xx, y, zz, fruit->id); } } } } } void StemTile::growCropsToMax(Level *level, int x, int y, int z) { level->setData(x, y, z, 7); } float StemTile::getGrowthSpeed(Level *level, int x, int y, int z) { float speed = 1; int n = level->getTile(x, y, z - 1); int s = level->getTile(x, y, z + 1); int w = level->getTile(x - 1, y, z); int e = level->getTile(x + 1, y, z); int d0 = level->getTile(x - 1, y, z - 1); int d1 = level->getTile(x + 1, y, z - 1); int d2 = level->getTile(x + 1, y, z + 1); int d3 = level->getTile(x - 1, y, z + 1); bool horizontal = w == this->id || e == this->id; bool vertical = n == this->id || s == this->id; bool diagonal = d0 == this->id || d1 == this->id || d2 == this->id || d3 == this->id; for (int xx = x - 1; xx <= x + 1; xx++) for (int zz = z - 1; zz <= z + 1; zz++) { int t = level->getTile(xx, y - 1, zz); float tileSpeed = 0; if (t == Tile::farmland_Id) { tileSpeed = 1; if (level->getData(xx, y - 1, zz) > 0) tileSpeed = 3; } if (xx != x || zz != z) tileSpeed /= 4; speed += tileSpeed; } if (diagonal || (horizontal && vertical)) speed /= 2; return speed; } int StemTile::getColor(int data) { //int r = data * 32; //int g = 255 - data * 8; //int b = data * 4; //return r << 16 | g << 8 | b; int colour = 0; unsigned int minColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_StemMin ); unsigned int maxColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_StemMax ); byte redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( data/7.0f)); byte greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( data/7.0f)); byte blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( data/7.0f)); colour = redComponent<<16 | greenComponent<<8 | blueComponent; return colour; } int StemTile::getColor(LevelSource *level, int x, int y, int z) { return getColor(level->getData(x, y, z)); } void StemTile::updateDefaultShape() { float ss = 0.125f; this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss); } void StemTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param { ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); tls->yy1 = (level->getData(x, y, z) * 2 + 2) / 16.0f; float ss = 0.125f; this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, (float) tls->yy1, 0.5f + ss); } int StemTile::getRenderShape() { return Tile::SHAPE_STEM; } int StemTile::getConnectDir(LevelSource *level, int x, int y, int z) { int d = level->getData(x, y, z); if (d < 7) return -1; if (level->getTile(x - 1, y, z) == fruit->id) return 0; if (level->getTile(x + 1, y, z) == fruit->id) return 1; if (level->getTile(x, y, z - 1) == fruit->id) return 2; if (level->getTile(x, y, z + 1) == fruit->id) return 3; return -1; } /** * Using this method instead of destroy() to determine if seeds should be * dropped */ void StemTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus) { Tile::spawnResources(level, x, y, z, data, odds, playerBonus); if (level->isClientSide) { return; } Item *seed = NULL; if (fruit == Tile::pumpkin) seed = Item::seeds_pumpkin; if (fruit == Tile::melon) seed = Item::seeds_melon; for (int i = 0; i < 3; i++) { if (level->random->nextInt(5 * 3) > data) continue; float s = 0.7f; float xo = level->random->nextFloat() * s + (1 - s) * 0.5f; float yo = level->random->nextFloat() * s + (1 - s) * 0.5f; float zo = level->random->nextFloat() * s + (1 - s) * 0.5f; shared_ptr item = shared_ptr(new ItemEntity(level, x + xo, y + yo, z + zo, shared_ptr(new ItemInstance(seed)))); item->throwTime = 10; level->addEntity(item); } } int StemTile::getResource(int data, Random *random, int playerBonusLevel) { return -1; } int StemTile::getResourceCount(Random *random) { return 1; } int StemTile::cloneTileId(Level *level, int x, int y, int z) { if (fruit == Tile::pumpkin) { return Item::seeds_pumpkin_Id; } else if (fruit == Tile::melon) { return Item::seeds_melon_Id; } return 0; } void StemTile::registerIcons(IconRegister *iconRegister) { icon = iconRegister->registerIcon(L"stem_straight"); iconAngled = iconRegister->registerIcon(TEXTURE_ANGLED); } Icon *StemTile::getAngledTexture() { return iconAngled; }