#pragma once #include "Tile.h" #include "Bush.h" class ChunkRebuildData; class StemTile : public Bush { friend class ChunkRebuildData; public: static const wstring TEXTURE_ANGLED; private: Tile *fruit; Icon *iconAngled; public: StemTile(int id, Tile *fruit); virtual bool mayPlaceOn(int tile); public: virtual void tick(Level *level, int x, int y, int z, Random *random); void growCropsToMax(Level *level, int x, int y, int z); private: float getGrowthSpeed(Level *level, int x, int y, int z); public: using Tile::getColor; int getColor(int data); virtual int getColor(LevelSource *level, int x, int y, int z); virtual void updateDefaultShape(); virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); // 4J added forceData, forceEntity param virtual int getRenderShape(); int getConnectDir(LevelSource *level, int x, int y, int z); /** * Using this method instead of destroy() to determine if seeds should be * dropped */ virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus); virtual int getResource(int data, Random *random, int playerBonusLevel); virtual int getResourceCount(Random *random); virtual int cloneTileId(Level *level, int x, int y, int z); void registerIcons(IconRegister *iconRegister); Icon *getAngledTexture(); };