#pragma once using namespace std; #include "HalfSlabTile.h" class ChunkRebuildData; class StoneSlabTile : public HalfSlabTile { friend ChunkRebuildData; public: static const int STONE_SLAB = 0; static const int SAND_SLAB = 1; static const int WOOD_SLAB = 2; static const int COBBLESTONE_SLAB = 3; static const int BRICK_SLAB = 4; static const int SMOOTHBRICK_SLAB = 5; static const int NETHERBRICK_SLAB = 6; static const int QUARTZ_SLAB = 7; static const int SLAB_NAMES_LENGTH = 8; static const unsigned int SLAB_NAMES[SLAB_NAMES_LENGTH]; private: Icon *iconSide; public: StoneSlabTile(int id, bool fullSize); virtual Icon *getTexture(int face, int data); void registerIcons(IconRegister *iconRegister); virtual int getResource(int data, Random *random, int playerBonusLevel); virtual unsigned int getDescriptionId(int iData = -1); virtual int getAuxName(int auxValue); protected: virtual shared_ptr getSilkTouchItemInstance(int data); };