#include "stdafx.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.h" #include "StoneSlabTileItem.h" StoneSlabTileItem::StoneSlabTileItem(int id, HalfSlabTile *halfTile, HalfSlabTile *fullTile, bool full) : TileItem(id) { this->halfTile = halfTile; this->fullTile = fullTile; this->isFull = full; setMaxDamage(0); setStackedByData(true); } Icon *StoneSlabTileItem::getIcon(int itemAuxValue) { return Tile::tiles[id]->getTexture(2, itemAuxValue); } int StoneSlabTileItem::getLevelDataForAuxValue(int auxValue) { return auxValue; } unsigned int StoneSlabTileItem::getDescriptionId(shared_ptr instance) { return halfTile->getAuxName(instance->getAuxValue()); } bool StoneSlabTileItem::useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) { if (isFull) { return TileItem::useOn(instance, player, level, x, y, z, face, clickX, clickY, clickZ, bTestUseOnOnly); } if (instance->count == 0) return false; if (!player->mayBuild(x, y, z)) return false; int currentTile = level->getTile(x, y, z); int currentData = level->getData(x, y, z); int slabType = currentData & HalfSlabTile::TYPE_MASK; bool isUpper = (currentData & HalfSlabTile::TOP_SLOT_BIT) != 0; if (((face == Facing::UP && !isUpper) || (face == Facing::DOWN && isUpper)) && currentTile == halfTile->id && slabType == instance->getAuxValue()) { if(bTestUseOnOnly) { return true; } if (level->isUnobstructed(fullTile->getAABB(level, x, y, z)) && level->setTileAndData(x, y, z, fullTile->id, slabType)) { // level.playSound(x + 0.5f, y + 0.5f, z + 0.5f, fullTile.soundType.getPlaceSound(), (fullTile.soundType.getVolume() + 1) / 2, fullTile.soundType.getPitch() * 0.8f); // instance.count--; level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, fullTile->soundType->getStepSound(), (fullTile->soundType->getVolume() + 1) / 2, fullTile->soundType->getPitch() * 0.8f); instance->count--; } return true; } else if (tryConvertTargetTile(instance, player, level, x, y, z, face, bTestUseOnOnly)) { return true; } else { return TileItem::useOn(instance, player, level, x, y, z, face, clickX, clickY, clickZ, bTestUseOnOnly); } } bool StoneSlabTileItem::mayPlace(Level *level, int x, int y, int z, int face,shared_ptr player, shared_ptr item) { int ox = x, oy = y, oz = z; int currentTile = level->getTile(x, y, z); int currentData = level->getData(x, y, z); int slabType = currentData & HalfSlabTile::TYPE_MASK; boolean isUpper = (currentData & HalfSlabTile::TOP_SLOT_BIT) != 0; if (((face == Facing::UP && !isUpper) || (face == Facing::DOWN && isUpper)) && currentTile == halfTile->id && slabType == item->getAuxValue()) { return true; } if (face == 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if (face == 4) x--; if (face == 5) x++; currentTile = level->getTile(x, y, z); currentData = level->getData(x, y, z); slabType = currentData & HalfSlabTile::TYPE_MASK; isUpper = (currentData & HalfSlabTile::TOP_SLOT_BIT) != 0; if (currentTile == halfTile->id && slabType == item->getAuxValue()) { return true; } return TileItem::mayPlace(level, ox, oy, oz, face, player, item); } bool StoneSlabTileItem::tryConvertTargetTile(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, bool bTestUseOnOnly) { if (face == 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if (face == 4) x--; if (face == 5) x++; int currentTile = level->getTile(x, y, z); int currentData = level->getData(x, y, z); int slabType = currentData & HalfSlabTile::TYPE_MASK; if (currentTile == halfTile->id && slabType == instance->getAuxValue()) { if(bTestUseOnOnly) { return true; } if (level->isUnobstructed(fullTile->getAABB(level, x, y, z)) && level->setTileAndData(x, y, z, fullTile->id, slabType)) { //level.playSound(x + 0.5f, y + 0.5f, z + 0.5f, fullTile.soundType.getPlaceSound(), (fullTile.soundType.getVolume() + 1) / 2, fullTile.soundType.getPitch() * 0.8f); level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, fullTile->soundType->getStepSound(), (fullTile->soundType->getVolume() + 1) / 2, fullTile->soundType->getPitch() * 0.8f); instance->count--; } return true; } return false; }