#include "stdafx.h" #include "net.minecraft.world.level.biome.h" #include "IntCache.h" #include "SwampRiversLayer.h" SwampRiversLayer::SwampRiversLayer(__int64 seed, shared_ptr parent) : Layer(seed) { this->parent = parent; } intArray SwampRiversLayer::getArea(int xo, int yo, int w, int h) { intArray b = parent->getArea(xo - 1, yo - 1, w + 2, h + 2); intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { initRandom(x + xo, y + yo); int old = b[(x + 1) + (y + 1) * (w + 2)]; if ((old == Biome::swampland->id && nextRandom(6) == 0) || ((old == Biome::jungle->id || old == Biome::jungleHills->id) && nextRandom(8) == 0)) { result[x + y * w] = Biome::river->id; } else { result[x + y * w] = old; } } } return result; }