#pragma once using namespace std; class Pos; class SynchedEntityData { public: class DataItem { friend class SynchedEntityData; private: const int type; const int id; // 4J - there used to be one "value" type here of general type Object, just storing the different (used) varieties // here separately for us byte value_byte; int value_int; short value_short; wstring value_wstring; shared_ptr value_itemInstance; bool dirty; public: // There was one type here that took a generic Object type, using overloading here instead DataItem(int type, int id, byte value); DataItem(int type, int id, int value); DataItem(int type, int id, const wstring& value); DataItem(int type, int id, shared_ptr itemInstance); DataItem(int type, int id, short value); int getId(); void setValue(byte value); void setValue(int value); void setValue(short value); void setValue(const wstring& value); void setValue(shared_ptr value); byte getValue_byte(); int getValue_int(); short getValue_short(); wstring getValue_wstring(); shared_ptr getValue_itemInstance(); int getType(); bool isDirty(); void setDirty(bool dirty); }; public: static const int MAX_STRING_DATA_LENGTH = 64; static const int EOF_MARKER = 0x7f; private: static const int TYPE_BYTE = 0; static const int TYPE_SHORT = 1; static const int TYPE_INT = 2; static const int TYPE_FLOAT = 3; static const int TYPE_STRING = 4; // special types (max possible value is 7): static const int TYPE_ITEMINSTANCE = 5; static const int TYPE_POS = 6; private: bool m_isEmpty; // must have enough bits to fit the type private: static const int TYPE_MASK = 0xe0; static const int TYPE_SHIFT = 5; // the id value must fit in the remaining bits static const int MAX_ID_VALUE = ~TYPE_MASK & 0xff; unordered_map > itemsById; bool m_isDirty; public: SynchedEntityData(); // 4J - this function used to be a template, but there's only 3 varieties of use I've found so just hard-coding now, as // the original had some automatic Class to type sort of conversion that's a real pain for us to actually do void define(int id, byte value); void define(int id, const wstring& value); void define(int id, int value); void define(int id, short value); void defineNULL(int id, void *pVal); void checkId(int id); // 4J - added to contain common code from overloaded define functions above byte getByte(int id); short getShort(int id); int getInteger(int id); float getFloat(int id); wstring getString(int id); shared_ptr getItemInstance(int id); Pos *getPos(int id); // 4J - using overloads rather than template here void set(int id, byte value); void set(int id, int value); void set(int id, short value); void set(int id, const wstring& value); void set(int id, shared_ptr); void markDirty(int id); bool isDirty(); static void pack(vector > *items, DataOutputStream *output); // TODO throws IOException vector > *packDirty(); void packAll(DataOutputStream *output); // throws IOException vector > *getAll(); private: static void writeDataItem(DataOutputStream *output, shared_ptr dataItem); //throws IOException public: static vector > *unpack(DataInputStream *input); // throws IOException /** * Assigns values from a list of data items. * * @param items */ public: void assignValues(vector > *items); bool isEmpty(); // 4J Added int getSizeInBytes(); };