#include "stdafx.h" #include "TaigaBiome.h" #include "net.minecraft.world.entity.animal.h" #include "net.minecraft.world.level.levelgen.feature.h" #include "net.minecraft.world.level.biome.h" TaigaBiome::TaigaBiome(int id) : Biome(id) { friendlies_wolf.push_back(new MobSpawnerData(eTYPE_WOLF, 8, 4, 4)); // 4J - moved to their own category decorator->treeCount = 10; decorator->grassCount = 1; } Feature *TaigaBiome::getTreeFeature(Random *random) { if (random->nextInt(3) == 0) { return new PineFeature(); } return new SpruceFeature(false); }