#pragma once #include "Bush.h" class ChunkRebuildData; class TallGrass : public Bush { friend class Tile; friend ChunkRebuildData; public: static const int DEAD_SHRUB = 0; static const int TALL_GRASS = 1; static const int FERN = 2; static const int TALL_GRASS_TILE_NAMES_LENGTH = 3; static const unsigned int TALL_GRASS_TILE_NAMES[TALL_GRASS_TILE_NAMES_LENGTH]; private: static const wstring TEXTURE_NAMES[]; Icon **icons; protected: TallGrass(int id); public: virtual void updateDefaultShape(); // 4J Added override virtual Icon *getTexture(int face, int data); virtual int getColor(int auxData); virtual int getColor() const; virtual int getColor(LevelSource *level, int x, int y, int z); virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added virtual int getResource(int data, Random *random, int playerBonusLevel); virtual int getResourceCountForLootBonus(int bonusLevel, Random *random); virtual void playerDestroy(Level *level, shared_ptr player, int x, int y, int z, int data); virtual int cloneTileData(Level *level, int x, int y, int z); virtual unsigned int getDescriptionId(int iData = -1); void registerIcons(IconRegister *iconRegister); };